| gazebosim/gazebo-classic |
1,093 |
|
0 |
0 |
over 2 years ago |
0 |
|
1,463 |
other |
C++ |
| Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim |
| stuntrally/stuntrally |
569 |
|
0 |
0 |
over 2 years ago |
0 |
|
24 |
gpl-3.0 |
C++ |
| Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally sources and data. |
| adepierre/Botcraft |
299 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
gpl-3.0 |
C++ |
| Botcraft is a cross-platform C++ library to create bots that connect and interact with Minecraft servers with (optional) integrated OpenGL renderer |
| precise-simulation/featool-multiphysics |
272 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
other |
MATLAB |
| FEATool - "Physics Simulation Made Easy" (Fully Integrated FEA, FEniCS, OpenFOAM, SU2 Solver GUI & Multi-Physics Simulation Platform) |
| stuntrally/stuntrally3 |
42 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
gpl-3.0 |
C++ |
| 3D racing game with own Track Editor. The main repository with Stunt Rally 3 sources and data. Continuation of Stunt Rally 2.x using latest Ogre-Next. |
| sandialabs/hyram |
36 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
gpl-3.0 |
Python |
| bullet-physics-playground/bpp |
33 |
|
0 |
0 |
almost 3 years ago |
0 |
|
3 |
other |
POV-Ray SDL |
| The Bullet Physics Playground – Bullet Real-Time Physics Simulation. |
| neon-age/Unity-Bridge-API |
30 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
C# |
| Exposes private Unity APIs for direct access |
| deltadaedalus/vudu |
21 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
|
Lua |
| GUI based in-game debugging system for LÖVE |
| Dennis-van-Gils/DvG_Arduino_lock-in_amp |
12 |
|
0 |
0 |
over 3 years ago |
0 |
|
1 |
mit |
C |
| A fully fledged lock-in amplifier running at 25 kHz sampling rate @ 12-bit on an Adafruit M4 microprocessor board with an extensive Python graphical user interface showing real-time signals, interactive filter design and real-time power spectra. |