| ikergarcia1996/Self-Driving-Car-in-Video-Games |
729 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
gpl-3.0 |
Python |
| A deep neural network that learns to drive in video games |
| sunwj/CAR |
374 |
|
0 |
0 |
about 4 years ago |
0 |
|
12 |
gpl-3.0 |
C++ |
| Content adaptive resampler for image downscaling |
| tjddus9597/Proxy-Anchor-CVPR2020 |
259 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
mit |
Python |
| Official PyTorch Implementation of Proxy Anchor Loss for Deep Metric Learning, CVPR 2020 |
| sagiebenaim/DistanceGAN |
174 |
|
0 |
0 |
about 7 years ago |
0 |
|
1 |
other |
Python |
| Pytorch implementation of "One-Sided Unsupervised Domain Mapping" NIPS 2017 |
| bastulli/AutoCarJetsonNano |
106 |
|
0 |
0 |
almost 7 years ago |
0 |
|
1 |
|
Jupyter Notebook |
| PyTorch Python Neural Network Autonomous 1/10 Car for Nvidia Jetson Nano |
| fuenwang/3D-BoundingBox |
80 |
|
0 |
0 |
over 8 years ago |
0 |
|
12 |
|
Python |
| PyTorch implementation for 3D Bounding Box Estimation Using Deep Learning and Geometry |
| wlwkgus/DeepSpectralClustering |
77 |
|
0 |
0 |
almost 8 years ago |
0 |
|
2 |
|
Python |
| Pytorch Implemention of paper "Deep Spectral Clustering Learning", the state of the art of the Deep Metric Learning Paper |
| Epiphqny/Multiple-instance-learning |
56 |
|
0 |
0 |
almost 7 years ago |
0 |
|
3 |
|
Python |
| Pytorch implementation of three Multiple Instance Learning or Multi-classification papers |
| M-Nauta/ProtoTree |
46 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
Python |
| ProtoTrees: Neural Prototype Trees for Interpretable Fine-grained Image Recognition, published at CVPR2021 |
| JackEasson/SLPNet_pytorch |
41 |
|
0 |
0 |
almost 4 years ago |
0 |
|
6 |
|
Python |
| SLPNet: Towards End-to-End Car License Plates Detection and Recognition Using Lightweight CNN |