Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Thrive | 2,209 | a day ago | 632 | other | C# | |||||
The main repository for the development of the evolution game Thrive. | ||||||||||
Invaderz | 677 | 4 years ago | 1 | mit | JavaScript | |||||
Space invaders, but the invaders evolve with genetic algorithm | ||||||||||
Ogsr Engine | 388 | 3 months ago | 24 | apache-2.0 | C++ | |||||
OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl | ||||||||||
Ecosim | 382 | 2 years ago | 3 | gpl-2.0 | C | |||||
An interactive ecosystem and evolution simulator written in C and OpenGL, for GNU/Linux. | ||||||||||
Evolution | 266 | 8 months ago | 3 | C# | ||||||
A sandbox game/simulator that demonstrates machine learning with evolutionary algorithms. | ||||||||||
Flappy Bird Genetic Algorithms | 75 | 6 years ago | 2 | mit | Python | |||||
Use genetic algorithms to train flappy bird | ||||||||||
Richardpaulastley.github.io | 34 | 2 years ago | 5 | HTML | ||||||
A new version of the automatic pokemon game | ||||||||||
Flappybird Es | 31 | 6 years ago | 1 | Python | ||||||
An AI agent Learning to play Flappy Bird using Evolution Strategies and deep learning models. | ||||||||||
Pokengine | 26 | 6 years ago | 77 | mit | JavaScript | |||||
An online Pokémon battle system for the web | ||||||||||
Citius Invaders | 21 | 5 years ago | mit | JavaScript | ||||||
An old-style HTML5 arcade game for teaching genetic algorithms to kids, made with PhaserJS |
This is the code repository for Thrive. For more information, visit Revolutionary Games' Website.
Repository structure:
Depending on what you want to contribute, you need to take different steps to get your development environment set up.
Read the contribution guidelines and code of conduct first. If you need help please ask on our forums.
There are also other useful documents in the doc folder not mentioned here.
If you have game development skills, you can apply to the team here.
If you'd like to translate the game to your language, you can find the relevant information here.
The planning board contains all issues and pull requests grouped by their priority and status. It can be found here.
Thrive is written in C#. In order to work on the C# you need to compile Thrive yourself.
You can find instructions for how to do that in the setup instructions. And
if you've never used Godot before please read learning Godot. This repository
also contains a few helper scripts written in C# for working on the game. These can be ran
with dotnet: dotnet run --project Scripts -- help
Be sure to have a look at the styleguide, both for guidelines on code formatting and git usage.
Binary files should be committed using Git LFS.
To work on the art assets you will want to install Godot and work on the project files with it. Instructions for that are the same as for programmers: setup instructions. And if you've never used Godot before please read learning Godot.
Alternatively some art assets can be worked on without having a working copy of the Godot project, but then you need to rely on other artists or programmers to put your assets in the game.
You should familiarize yourself with the Godot Asset pipeline.
To contribute assets you can contact a developer and provide that person with your assets and the developer can add the assets to the official repository. It will at a later time be possible to commit to Git LFS server yourself, currently it is limited to only Thrive developers. Note that you must have Git LFS installed for this to work. Any artists on the team should preferrably modify the project in Godot themselves and commit the assets using Git LFS.
Extra note for modellers: There are extra instructions for how to import models here: import tool