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Search results for navigation pathfinding
navigation
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pathfinding
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26 search results found
Recastnavigation
⭐
6,173
Industry-standard navigation-mesh toolset for games
Three Pathfinding
⭐
1,071
Navigation mesh utilities for three.js, based on PatrolJS.
Dotrecast
⭐
311
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Recast4j
⭐
231
Java Port of Recast & Detour navigation mesh toolset
Patroljs
⭐
217
Navigation mesh toolkit for ThreeJS
Donainavigation
⭐
198
This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pathfinding tasks.
Go Detour
⭐
107
👾 Navigation mesh pathfinding and spatial reasoning library
Igvc Software
⭐
82
The code base for the RoboNav team's IGVC robot.
Critterai
⭐
75
Archive of CAINav Project (Inactive)
Surfacer
⭐
62
AI and pathfinding for 2D-platformers in Godot.
Redhotsweetpepper
⭐
58
2D Navigation Click-To-Move Top Down Run and Chase Game "RedHotSweetPeper"
Nav3d
⭐
48
3D Pathfinding and cover system plugin for UE4, using Sparse Voxel Octrees.
Godot_3d_navigation_jump_links
⭐
41
Navigation Jumplinks to connect navmesh islands and allow AI pathfinding non-conventional ways to travel. Godot Game Engine.
Extremitypathfinder
⭐
34
python package for fast shortest path computation on 2D polygon or grid maps
Path_planning_gan
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29
Path Planning using Generative Adversarial Network (GAN)
Unirecast
⭐
28
UniRecast - navigation mesh toolset for Unity3D using DotRecast
Google Cardboard Vr Navigation
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25
Simple scripts for adding Unity Navigation and Pathfinding to Google Cardboard VR
Clf_reactive_planning_system
⭐
23
This package provides a CLF-based reactive planning system, described in paper: Efficient Anytime CLF Reactive Planning System for a Bipedal Robot on Undulating Terrain. The reactive planning system consists of a 5-Hz planning thread to guide a robot to a distant goal and a 300-Hz Control-Lyapunov-Function-based (CLF-based) reactive thread to cope with robot deviations. The planning system allowed Cassie Blue to autonomously traverse sinusoidally varying terrain. More experiments are still being
Mq2nav
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20
navmesh based pathfinding plugin for MQ2
Unitypathfindingessentials
⭐
18
Various examples built to understand how Unity3d AI Pathfinding system works.
Divert
⭐
17
Rust bindings for Recast Navigation.
Navigationmeshgraph
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16
A GameplayKit pathfinding graph for navigation meshes
Kaizen
⭐
14
A library to map match and help tackle the problem of overlapping/intersecting road and building footprint that arises in the process of map making
Unityai
⭐
10
Reusable Artificial Intelligence Experiments
Squirrel_away
⭐
6
A point-and-click platformer showcasing Surfacer's procedural pathfinding.
Autopilot
⭐
6
A UAV autonomous navigation autopilot, made with ROS, MAVROS, PX4 and Gazebo. Check out my master thesis in the repo for more info.
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1-26 of 26 search results
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