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Search results for c sharp compute shader
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compute-shader
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19 search results found
Minimalcompute
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869
Gpu Particles
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265
A GPU Particle System for Unity
Computestochasticreflections
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246
Compute Stochastic Screen Space Reflections for unity post processing
Dq Skinning For Unity
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194
Unity Boids Behavior On Gpgpu
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190
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
Fusion
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177
Unity Physics on GPU
Gpuclothsimulationinunity
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127
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Gpu Planetary Rendering
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110
GPU atmosphertic scattering and planet generation in Unity 3D
Gpuinstance
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108
Instancing & Animation library for Unity3D
Computeshaderbvhmeshhit
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66
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
Opentk Pathtracer
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64
C# OpenGL Path Tracer, Real-Time GPU accelerated
Unity Raytracing
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57
Raytracing by compute shader in unity
Unity Marching Cubes Gpu
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57
GPU ComputeShader implementation of Marching Cubes algorithm
Unitycomputeshadertest
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39
Unity Compute Shader Realtime Ray Tracing
Crystal Caustics
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35
Approximated crystal caustics effect in Unity.
Boat Simulation
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20
Buoyancy simulation with mesh intersection in Unity.
Simplecomputeshaderhashtable
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20
A simple, threadsafe, lock-free hash table for Unity Compute Shaders
Gpuprefixsums
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20
A collection of prefix sum algorithms written in HLSL, for Unity style compute shaders. Includes implementation of Chained Scan with Decoupled Lookback.
Unitygputexcompression
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19
How to do DXT/BCn texture compression in Unity using compute shaders
Unitygrassshader
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16
Unity mesh generation + compute shader for grass simulation.
Nnstyle
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15
a neural network style transfer for video game
Modular Deferred Gpu Particle System
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14
modular particle system using compute shaders.
Game Dev Techniques
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13
🎮 A collection of game development algorithms and techniques
Unity Smoothed Particle Hydrodynamics
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11
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
Grass Simulation
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10
Repository of a grass simulation featuring geometric grass rendering, dynamic LOD with billboard grass, wind simulation and collision detection. Developed for my bachelor thesis.
Mgshadersxplatform
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7
A bare bones, no repeat code, Monogame 3.8.1 , Net Core 6 or 7, with working pixel and other shaders that works in desktop GL and WindowsDX, and Android using shared linked content file, FX files, shared Net6CoreGame lib, and thinnest possible platform specific launchers & NEW SILK experiment, Compute shader branch tests on DX only so far
Unity Raymarching
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5
Raymarching Project In Unity
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1-19 of 19 search results
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