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Search results for c plus plus pathfinding
c-plus-plus
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pathfinding
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60 search results found
Libtcod
⭐
841
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Cupoch
⭐
776
Robotics with GPU computing
Jpspluswithgoalbounding
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481
JPS+ and Goal Bounding
Botcraft
⭐
299
Botcraft is a cross-platform C++ library to create bots that connect and interact with Minecraft servers with (optional) integrated OpenGL renderer
Micropather
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261
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. MicroPather focuses on being a path finding engine for video games but is a generic A* solver.
Grid
⭐
203
An UE4 plugin for grid-based game
Donainavigation
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198
This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pathfinding tasks.
Tdme2
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172
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, MiniScript, GLSL, ...
Continuous Cbs
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152
Continuous CBS - a modification of conflict based search algorithm, that allows to perform actions (move, wait) of arbitrary duration. Timeline is not discretized, i.e. is continuous.
Navmesh
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141
导航网格寻路C++实现版(入门版)
04_battletank
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136
An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC) http://gdev.tv/urcgithub
Pyastar2d
⭐
134
A very simple A* implementation in C++ callable from Python for pathfinding on a two-dimensional grid.
Igvc Software
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82
The code base for the RoboNav team's IGVC robot.
Tinypile
⭐
69
Assorted small one-or-two-file libs. C/C++. Public domain. Cross-platform. No deps.
Ai_fps
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69
AI system to simulate combat behaviors in a FPS game using Behavior Trees (UE4)
Fudge_pathfinding
⭐
67
A C++ implmentation of A* and Jump Point Search algorithm
Dijkstra3d
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60
Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes
Heuristic_path_planners
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57
Collection of classes and functions to allow 2D/3D path generation with heuristic algorithms such as A*, Theta* and LazyTheta* and ROS Interfaces
Nav3d
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48
3D Pathfinding and cover system plugin for UE4, using Sparse Voxel Octrees.
Codingame
⭐
47
Resource for developers looking to learn from examples of coding challenges on CodinGame.
Pathfinding
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41
Efficient C++ pathfinders on 2D grids using variations of A* search
Aa Sipp M
⭐
38
Algorithm for prioritized multi-agent path finding (MAPF) in grid-worlds. Moves into arbitrary directions are allowed (each agent is allowed to follow any-angle path on the grid). Timeline is continuous, i.e. action durations are not explicitly discretized into timesteps. Different agents' size and moving speed are supported. Planning is carried out in (x, y, \theta) configuration space, i.e. agents' orientation are taken into account.
Samp Gps Plugin
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37
Modern and feature-rich pathfinding plugin for open.mp and SA-MP.
Namigator
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31
An intelligent navigation API for World of Warcraft Vanilla, TBC and WotLK
Defold Astar
⭐
29
Path finder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
Goapframework
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25
C++ General Purpose Goal Oriented Action Planning framework for Unreal Engine
Path Planning
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24
Path planning implemented with behavior trees
Clf_reactive_planning_system
⭐
23
This package provides a CLF-based reactive planning system, described in paper: Efficient Anytime CLF Reactive Planning System for a Bipedal Robot on Undulating Terrain. The reactive planning system consists of a 5-Hz planning thread to guide a robot to a distant goal and a 300-Hz Control-Lyapunov-Function-based (CLF-based) reactive thread to cope with robot deviations. The planning system allowed Cassie Blue to autonomously traverse sinusoidally varying terrain. More experiments are still being
Cjumppointsearch
⭐
22
A C implementation of the Jump Point Search pathfinding algorithm
Astar Gridmap 2d
⭐
20
A* algorithms for 2D gridmaps. The fastest one, until you prove me wrong
Mq2nav
⭐
20
navmesh based pathfinding plugin for MQ2
Rrtplanner
⭐
19
ROS package for a 2D path planner using the Rapidly Exploring Random Trees (RRT) algorithm
Navmesh Parser
⭐
18
A navmesh parser for version 16 (Source Engine)
Lazy Theta With Optimization Any Angle Pathfinding
⭐
18
A_star_on_grids
⭐
17
Best practices for implementing A* with a focus on four- and eight-connected grid worlds.
Ofxpathfinder
⭐
17
Small and efficient A* pathfinding addon for openFrameworks, supporting variable terrain costs.
Navigation3d
⭐
16
Lacam
⭐
15
LaCAM: Search-Based Algorithm for Quick Multi-Agent Pathfinding (AAAI-23)
Openmoba
⭐
12
Polygonal RTS/MOBA Game Engine
Mapf
⭐
12
CS261A Project: Multi-Agent Pathfinding
Ml_pathfind
⭐
12
Pathfind module for MTA:SA-Server
Rank Pairing Heaps
⭐
11
Doryen
⭐
10
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Flixelcpp
⭐
10
C++ game framework based on Flixel library.
Codingame Puzzles Solutions
⭐
10
Elegant puzzles solutions 🖊
Mazesolver
⭐
10
A generic C++ implementation of a Maze data structure along with maze solving algorithms using graphs.
Path Finding Visualizer
⭐
10
A tool for visualizing numerous path planning algorithms.
Tswap
⭐
9
Solving Simultaneous Target Assignment and Path Planning Efficiently with Time-Independent Execution (ICAPS-22; AIJ-23)
Flow Field Pathfinding
⭐
9
Flow field pathfinding algorithm implementation
Mt Rrt
⭐
9
General purpose library for multithreaded Rapidly Random exploring Trees
Pcgextendedtoolkit
⭐
9
Extended toolkit to work with Unreal PCG. Contains a variety of nodes to manipulate points using low-level PCG API. Focusing on building relational graphs (Freeform, Delaunay, Voronoi, MST etc)
Yet Another Pathfinding Simulator
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8
⛵ Simulation of the optimal boat path on a river (discrete mathematics project)
Enlsvg Pathfinding
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8
Edge N-Level Sparse Visibility Graphs for fast optimal Any-Angle Pathfinding
Kraken Cpp
⭐
8
A tentacle-based pathfinding library for nonholonomic robotic vehicles
Learnroboticscpp
⭐
8
Classical robotics algorithms implemented in C++17.
Pathfinding
⭐
8
Artificial Intelligence - A* algorithm for pathfinding (Java, C)
Pathos
⭐
7
pathos is a collection of pathfinding experimentations to improve escape from dangerous areas
Pathfinding Test
⭐
7
A program to test standard A* and jump-point-search (JPS) pathfinding algorithms.
Astarpathfinding
⭐
6
A A* based pathfinding application to generate paths within a matrix of nodes, generally used in 2D game platforms.
Qt5 Astarpathfinding
⭐
6
Pathfinding in Qt5 using A* search algorithm
Ros2 Path Planning Turtlebot3 Potential Field
⭐
6
ROS2 Package for turtlebot3 to execute local path planning using the potential field methods. This package is an excuse to learn C++ and ROS2. Feel free to use it as you wish :D
Lightweight A Star
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6
Lightweight headers-only A* pathfinding algorithm implementation written in C++11 using templates. Based on graph and node adapters.
Path Planning
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5
Self-driving car path planner
Msmpathfinder
⭐
5
Finding pathways from an Markov State Model
Guided Extended Hybrid Astar
⭐
5
Drone Swarm
⭐
5
Simulation of swarm behaviour
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