Libtcod

A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Alternatives To Libtcod
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Libtcod841
8 months ago27bsd-3-clauseC
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Roguesharp437511a year ago15May 25, 202010mitC#
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Rustyroguelike62
5 years ago2mitRust
Following along with the /r/roguelikedev tutorial session, in Rust and implementing my own library as well!
Osnowa48
3 years ago1mitC#
a roguelike framework for C# with ECS and Unity integration
Rltk_unity42
4 years agootherC#
A framework for developing ascii based "traditional" roguelikes in Unity.
Doryen10
3 years ago8otherC++
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Rlforj Alt10
5 years ago2bsd-3-clauseJava
Roguelike Library For Java (Alternative version)
Bouken10
4 years ago3Reason
React based ASCII Rogue
Wfita7
5 years ago8mitC
Contains map generation and path finding
Goblinlike6
4 years ago4JavaScript
Web based video game featuring: proceedural generation, A* and Djisktra pathfinding, HTML5 canvas display, localStorage based auto saving, and plenty of Goblin.
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