An UE4 plugin for grid-based game
[1] | plus a component visualizer for debug and level design |
[2] | we need it to implement default grid-based movement |
[3] | if you have custom UGridNavigationAgent, add it to Component's 'AgentClasses' |
[4] | if you have custom class, set it properly in spawn parameter |
[5] | Default is UGridDecalPainter which using decal component to rendering grid |