Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Awesome Deep Learning | 21,929 | 3 days ago | 32 | |||||||
A curated list of awesome Deep Learning tutorials, projects and communities. | ||||||||||
Awesome Infosec | 4,718 | 2 months ago | 7 | |||||||
A curated list of awesome infosec courses and training resources. | ||||||||||
Actionroguelike | 2,915 | 19 days ago | 2 | C++ | ||||||
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University | ||||||||||
Awesome Ml Courses | 2,324 | 7 months ago | 3 | |||||||
Awesome free machine learning and AI courses with video lectures. | ||||||||||
Datasciencecoursera | 1,838 | 2 years ago | 25 | HTML | ||||||
Data Science Repo and blog for John Hopkins Coursera Courses. Please let me know if you have any questions. | ||||||||||
Freeml | 994 | 2 years ago | 2 | |||||||
A List of Data Science/Machine Learning Resources (Mostly Free) | ||||||||||
Ml University | 710 | 2 months ago | ||||||||
Machine Learning Open Source University | ||||||||||
Cs224n Stanford Winter 2019 | 432 | 4 years ago | ||||||||
The collection of ALL relevant materials about CS224N-Stanford/Winter 2019 course. THANKS TO THE PROFESSOR AND TAs! 斯坦福大学CS224N 【2019】课程的【所有】相关的资料。感谢Chris Manning教授和Abigail See,感谢所有助教! | ||||||||||
Cs131_release | 367 | a year ago | 1 | other | Jupyter Notebook | |||||
Released assignments for the Stanford's CS131 course on Computer Vision. | ||||||||||
Coursera Stanford Ml Python | 365 | 7 years ago | 6 | Jupyter Notebook | ||||||
Coursera/Stanford Machine Learning course assignments in python |
This project is part of the Professional Game Development in C++ and Unreal Engine Course where we build this game project step-by-step.
Engine Version: 5.3 (Older UE4.X versions Available under 'Branches' dropdown)
Use Branch "Lecture29-FinishedProject" for course-only code. (UE 4.25, 'Main branch' includes additional polish and features)
This project is part of the Professional Game Development in C++ and Unreal Engine Course where we build this entire game project step-by-step.
With the release of UE5, some new rendering features have been enabled. For lower end machines it may be required to turn these off. You can do so via the Project Settings or the config INI.
r.ReflectionMethod=1 ;lumen reflection
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1 ;lumen global illumination
r.Shadow.Virtual.Enable=1 ;virtual shadow maps
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 // Use DX12 for new rendering features above
Game Assets: Licensed for use with the Unreal Engine only. Without a custom license you cannot use to create sequels, remasters, or otherwise emulate the original game or use the original game’s trademarks, character names, or other IP to advertise or name your game. (Unreal Engine EULA applies) (Please note this applies to the Game Assets that refer to Epic's Paragon, you can still use the project code and content to build your own Unreal Engine game)