This is a CS:GO Sourcemod plugin that creates a competitive-minded gamemode called retakes. The idea is that the T players spawn in a bombsite with the bomb, while the CT spawn on rotation routes and try to retake the site and defuse the bomb.
Status: Maintained. Not actively developed.
My goal is to keep the base retakes plugin as simple as possible. See retakes.inc for how to extend the plugin.
Here are some examples of what could be done using those natives:
Stable releases are in the GitHub Releases section.
You may download the latest development build if you wish. If you report any bugs from these, make sure to include the build number (when typing
sm plugins list into the server console, the build number will be displayed with the plugin version).
Only Sourcemod 1.9 or later is supported.
Download the archive and extract the files to the game server. From the download, you should have installed the following (to the
cfg/sourcemod/retakes/retakes.cfg will be autogenerated when the plugin is first run and you can tweak it if you wish.
You may also tweak the values in
cfg/sourcemod/retakes/retakes_game.cfg, which is executed by the plugin each map start.
Here are a few important cvars that are in
sm_retakes_maxplayers: maximum number of players allowed in the game at once
sm_retakes_ratio_constant: what percentage of players go on the T team
You can enable optional addon plugins for more features, read the Addon Plugins section for more information.
The build process is managed by my smbuilder project. You can still compile retakes.sp without it in the normal fashion, however.
To compile, you will need:
You should make sure you have a relatively recent version of smlib - some changes were made to accommodate sourcemod 1.7 changes. The plugin is currently compiled against sourcemod 1.7.1.
Edit mode can be launched by using the
sm_edit command (!edit in chat), which requires the map-change admin flag. Doing this brings up the edit menu which makes it easy to modify spawns.
Here is how to operate the spawn editor via commands:
sm_editto launch into edit mode, this makes more spawn-editing commands avaliable (you shouldn't do this on a live, public server). Example:
!editin chat on a map whose spawns you want to edit
sm_newto create a new spawn. Example:
!new ct ain chat will create a new CT spawn for bombsite A where you are standing.
sm_showto show the spawns for a site. Example:
!show ain chat will show all spawns for bombsite A.
sm_deleteto delete the nearest spawn. Example:
sm_gototo go to a spawn. Spawns are indexed from 0 upwards. Example:
!goto 10to go to spawn 10.
sm_gotocommands every few seconds to visit every spawn in the map.
sm_deletemapspawnsto delete all spawns for the current map
Note: the plugin automatically saves the changed spawns on map ends to a file in addons/sourcemod/configs/retakes.
The following plugins are optional and disabled by default. To enable them move them up from the
addons/sourcemod/plugins/disabled directory to
This plugin adds a simple admin command sm_site to let an admin pick between bombsites being used. For example, then can type: "!site a" or "!site any".
This plugin provides a simple
sm_guns (!guns in chat) command that lets users choose between regular and silenced M4's and whether they want to ever recieve an AWP. It also randomly gives out a small amount of grenades.
This plugin is an alternative to retakes_standardallocator (meaning: you shouldn't use both of these plugins, just one!) that makes every round a pistol round and lets players choose which pistol they have.
First, check the issue tracker to ask questions or make a suggestion. If you have a suggestion you can mark it as an enhancement.
Style/gameplay design choices that don't have to made here, should not be made here. Spawns can be edited by anyone running a server. How weapons are given can be set by the natives and forwards provided. Please don't submit requests to change these, since everyone will want something different.
git checkout -b mybranchname
A Discord channel is available for general discussion.