Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Gdx Ai | 1,086 | 25 | 4 | 4 months ago | 10 | July 26, 2019 | 25 | apache-2.0 | Java | |
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines | ||||||||||
Gdxdemo3d | 155 | 6 months ago | 3 | apache-2.0 | Java | |||||
3D demo game built with libGDX | ||||||||||
Pacman_libgdx | 44 | a year ago | mit | Java | ||||||
Pacman game made with libGdx | ||||||||||
Astarlibgdx | 8 | 9 years ago | Java | |||||||
A-Star Pathfinding Example done in LibGDX. Pathfinding stuff is in PathFinder and GridNode classes, rendering and input is in GameState class. Made on Sunday 23rd February 2014 as pretty much a challenge to see if I could get one made, not perfect it works. | ||||||||||
Techrts | 6 | 9 years ago | Java | |||||||
An experiment into LibGDX to have some experience with Android game development | ||||||||||
Warpstone Libgdx Mashup | 6 | 4 years ago | 1 | Java | ||||||
A mashup of the warpstone pathfinding and map generation with the libgdx 3d stuff. | ||||||||||
Pathworks | 5 | 3 years ago | 8 | mit | Java | |||||
Pathfinding framework and testing tool | ||||||||||
Dungeon Game | 4 | 7 years ago | 1 | Java | ||||||
Libgdx java rouge-like dungeon game | ||||||||||
Gdx Navmesh | 2 | 5 years ago | apache-2.0 | Java | ||||||
LibGDX navigation mesh using constrained Delaunay triangulation | ||||||||||
Overstory | 1 | 6 years ago | 7 | Java | ||||||
Ryan Jacobs, Justin Carter, Ryan King, Chris DeLagarza |
An artificial intelligence framework, entirely written in Java, for game development with libGDX.
The gdxAI project is a libGDX extension living under the libGDX umbrella. However it does not force you to use that specific framework if you do not wish to do so. The libGDX jar remains an essential requirement, mostly due to the use of libGDX collections which are optimized for mobile platforms by limiting garbage creation and supporting primitive types directly, so avoiding boxing and unboxing.
GdxAI tries to be a high-performance framework providing some of the most common AI techniques used by game industry. However, in the present state of the art, the gdxAI framework covers only part of the entire game AI area, which is really huge. We've tried to focus on what matters most in game AI development, though. And more stuff will come soon.
Currently supported features are:
Check the libGDX blog for news and updates. You can get help on our Discord server.
Something not working quite as expected? Do you need a feature that has not been implemented yet? Check the issue tracker and add a new one if your problem is not already listed. Please try to provide a detailed description of your problem, including the steps to reproduce it.
Awesome! If you would like to contribute with a new feature or a bugfix, fork this repo and submit a pull request. Also, before we can accept substantial code contributions, we need you to sign the libGDX Contributor License Agreement.
The gdxAI project is licensed under the Apache 2 License, meaning you can use it free of charge, without strings attached in commercial and non-commercial projects. We love to get (non-mandatory) credit in case you release a game or app using gdxAI!