Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Phasejumppro | 41 | 4 months ago | mit | C# | ||||||
Game Design Patterns for Unity, C++ and (eventually Godot) | ||||||||||
Imac Tower Defense | 41 | 5 months ago | mit | C++ | ||||||
OpenGl 4.4 game made with Entity Component System | ||||||||||
Elements | 17 | 6 months ago | 8 | apache-2.0 | Jupyter Notebook | |||||
Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum | ||||||||||
Lemmings | 11 | 4 years ago | mit | C++ | ||||||
Lemmings clone in C++ implemented in a custom engine. | ||||||||||
Elvenengine | 9 | 4 months ago | 10 | mit | C++ | |||||
2D/3D game engine from scratch | ||||||||||
Shooterdemo | 6 | 6 years ago | other | C | ||||||
Small 1st/3rd person shooter which I made to investigate the usefulness of the Entity Component System (ECS) design pattern when working on an actual game. (Cross-Platform, Data Oriented Design, C++11, OpenGL 4.5, SDL, GLEW, NanoVG, CTPL lock free multi-threading, ASSIMP skeletal animation and model loading, Recast&Detour navigation mesh, Q3 BSP map format) | ||||||||||
Learn Opengl | 5 | 8 months ago | C | |||||||
The aim of this project is to study how 3D computations and linear algebra are implemented in computer science with the OpenGL library. |