Shooterdemo

Small 1st/3rd person shooter which I made to investigate the usefulness of the Entity Component System (ECS) design pattern when working on an actual game. (Cross-Platform, Data Oriented Design, C++11, OpenGL 4.5, SDL, GLEW, NanoVG, CTPL lock free multi-threading, ASSIMP skeletal animation and model loading, Recast&Detour navigation mesh, Q3 BSP map format)
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Small 1st/3rd person shooter which I made to investigate the usefulness of the Entity Component System (ECS) design pattern when working on an actual game. (Cross-Platform, Data Oriented Design, C++11, OpenGL 4.5, SDL, GLEW, NanoVG, CTPL lock free multi-threading, ASSIMP skeletal animation and model loading, Recast&Detour navigation mesh, Q3 BSP map format)
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