Phasejumppro

Game Design Patterns for Unity, C++ and (eventually Godot)
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Project NameStarsDownloadsRepos Using ThisPackages Using ThisMost Recent CommitTotal ReleasesLatest ReleaseOpen IssuesLicenseLanguage
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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Implementations of programming design patterns in Unity with examples in C# when to use them.
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:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
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Examples of programming design patterns in Unity C#
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The best way to implement singleton pattern in Unity.
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A collection of design patterns for solving common problems.
Unimob15334 months ago2May 22, 2022mitC#
Modern reactive programming library for Unity (inspired by MobX js)
Design Patterns In Unity Example95
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I translated (most of) Derek Banas Video Tutorial Series on Design Patterns to C# in Unity and this is an Example Project only to show, learn and test the different Patterns
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An entity-component framework for Unity with code generation and visual debugging
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