Realistic Real Time Grass Rendering With Unity Alternatives

Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
Alternatives To Realistic Real Time Grass Rendering With Unity
Project NameStarsDownloadsRepos Using ThisPackages Using ThisMost Recent CommitTotal ReleasesLatest ReleaseOpen IssuesLicenseLanguage
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🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Meshoptimizer4,770698 months ago7November 02, 202315mitC++
Mesh optimization library that makes meshes smaller and faster to render
Brightroom3,301
a month ago18April 23, 202226mitSwift
📷 A composable image editor using Core Image and Metal.
Anything_about_game2,534
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A wonderful list of Game Development resources.
Js2,52215 years ago2November 07, 20169mitJavaScript
turbo.js - perform massive parallel computations in your browser with GPGPU.
Computesharp2,46298 months ago57November 24, 202318mitC#
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Pixels1,6231428 months ago18June 13, 202331mitRust
A tiny hardware-accelerated pixel frame buffer. 🦀
Glsl Pathtracer1,514
a year ago6mitC++
A GLSL Path Tracer
Phenomenon1,385375 years ago13September 19, 2019mitTypeScript
⚡️ A fast 2kB low-level WebGL API.
Recompiler1,331
3 years ago14mitC++
Xbox360 -> Windows executable converter
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