A wonderful list of Game Development resources.
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Table of Contents






























  • CasparCG - A Windows and Linux software used to play out professional graphics, audio and video to multiple outputs as a layerbased real-time compositor
  • DJV - Professional review software for VFX, animation, and film production
  • ffmpeg - A complete, cross-platform solution to record, convert and stream audio and video
  • qctools - A free and open source software tool that helps users analyze and understand their digitized video files through use of audiovisual analytics and filtering
  • GStreamer - Pipeline-based multimedia framework that links together a wide variety of media processing systems to complete complex workflows
  • Kdenlive - Video editing software based on the MLT Framework, KDE and Qt
  • Olive - Non-linear video editor aiming to provide a fully-featured alternative to high-end professional video editing software
  • MediaPipe - Cross-platform, customizable ML solutions for live and streaming media
  • BlazePoseBarracuda
  • Natron - Open Source Compositing Software For VFX and Motion Graphics
  • Shotcut - A free, open source, cross-platform video editor
  • mocha
  • Davinci Resolve DaVinci Resolve 16 is the world’s only solution that combines professional 8K editing, color correction, visual effects and audio post production all in one software tool! You can instantly move between editing, color, effects, and audio with a single click. DaVinci Resolve Studio is also the only solution designed for multi user collaboration so editors, assistants, colorists, VFX artists and sound


  • AppleSeed - Physically-based global illumination rendering engine
  • ArmorPaint - A stand-alone software designed for physically-based texture painting
  • Animation Nodes - A node based visual scripting system designed for motion graphics in Blender
  • Blender - Modeling and animation
  • awesome-blender
  • awesomeblend
  • Dust3D - Dust3D is brand new 3D modeling software. It lets you create watertight 3D models in seconds. Use it to speed up character modeling for games, 3D printing, and so on. Source are available on Github.
  • FragM - Mikael Hvidtfeldt Christensen's Fragmentarium fork representing a compilation of features and fixes
  • glChAoS.P - RealTime 3D Strange Attractors scout on GPU
  • Mandelbulber v2 - Mandelbulber creatively generates three-dimensional fractals
  • Mandelbulb3D - A program designed for the Windows platform, for generating 3D views of different fractals
  • MeshLab - System for processing and editing 3D triangular meshes
  • Möbius Modeller - End-user visual programming in the browser for automating complex tasks
  • Possumwood - A graph-based procedural sandbox, implementing concepts of graph-based visual programming in a simple interface
  • Sorcar - A procedural modeling node-based system which utilises Blender and its Python API to create a visual programming environment for artists and developers
  • Tissue - Blender's add-on for computational design
  • VFX Fractal Toolkit - Set of tools for generating fractal and generative art
  • Wings 3D - An advanced subdivision modeler that is both powerful and easy to use
Unity 官方教程及开发者经验分享:
  1. 《Enemies》制作秘诀
  2. Unity China HairFX 毛发系统使用说明
  3. Unity数字人制作不求人 - 卡通风格
  4. 一个角色最终呈现在引擎里,美术制作上的思考以及注意事项
  5. Unity HDRP数字偶像登场 Project SU-A







CG Software API

  • CGCmake - CMake modules for CG apps
  • Cortex - Libraries for VFX software development
  • Cross3D - Scene and node management abstraction
  • ExoCortex for Max 2018 - ExoCortex ported to Max 2018
  • mGui - Portable pure-python GUI library for Maya
  • minq - Maya query language for speeding up common scene operations
  • NXT - A layered code compositing application
  • OpenWalter - USD Plugins Arnold, Houdini, Katana, Maya and USD
  • Photoshop Python API - Python API for Photoshop.
  • Py3dsMax - 3dsMax API in Python
  • Pymiere - Python API for Premiere Pro
  • PyMEL - Python in Maya Done Right








  • pixelover
  • spritemate
  • pixelatorapp Pixelator is a smart software to convert images into pixel art sprites and cover arts. With Pixelator you can use any source picture to easily generate Pixelated graphics for games or posters.
  • PiskelApp Piskel is a free online editor for animated sprites & pixel art
  • ProMotion pro motion is a pixel drawing and animation software designed similar to the famous Amiga Deluxe Paint (DPaint). Ideal for artists working on detailed and pixel precise graphics as required for mobile games and portable game consoles. It also suites well to create light weight graphics for web games.
  • pixenapp Pixen is a professional pixel art editor designed for working with low-resolution raster art, such as those 8-bit sprites found in old-school video games. Pixen packs all the tools pixel artists need in an intuitive, native interface including support for high zoom levels, animation editing, color palettes, and a lot more.
  • pyxeledit
  • aseprite
  • GrafX2
  • GraphicsGale




  • Cascade Image Editor - A node-based image editor with GPU-acceleration
  • Pencil2D - An easy, intuitive tool to make 2D hand-drawn animations, the best way to visualize your story
  • Inkscape - Professional quality vector graphics softwar
  • Imogen - GPU Texture generator using dear imgui for UI
  • Krita - A professional painting program
  • MyPaint - Graphics editor for digital painters with a focus on painting rather than image manipulation or post processing
  • Opentoonz - Animation production software
  • Storyboarder - Storyboard editor
  • Synfig - 2D animation software
  • TexGraph - A procedural texture creation tool that let you create textures by connecting nodes in a graph
  • The Gimp - A cross-platform image editor
  • texturepacker
  • spriteuv
  • UnityPackedColor Packer for already packed textures at unity game engine - up to 3 times less space.
  • unity-texture-packer Utility to combine color channels from different textures into a single output.
  • SmartTexture Unity tool to pack texture channels into a single texture.
  • texture_maker A texture maker tool for unity.
  • mixture Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime. Mixture is very flexible, easily customizable through ShaderGraph and a simple C# API, fast with it's GPU based workflow and compatible with all the render pipelines thanks to the new Custom Render Texture API.
  • MA_TextureAtlasser Texture atlas creator for Unity


  • VatBaker A tool to bake VAT (Vertex Animation Texture) from AnimationClip with sample shaders for Unity.
  • material-animation-curve A Material Property Drawer for the Curve attribute which lets you edit curves and adds them to the shader as textures
  • unity-texture-curve Example showing how to bake an AnimatedCurve into a Texture and use it in a shader
  • Curves-And-Gradients-To-Texture Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders.
  • GradientTexture Unity Gradient Texture generator


  • Thekla atlas | This tool performs mesh segmentation, surface parameterization, and chart packing.
  • xatlas | Fork from theakla atlas, it's a library to generate an UV for -example- lightmap uv.
  • AtlasGenerator Rule based SpriteAtlas Generator for Unity3D





Mesh Animation

Vertex Animation


  • UrMotion Flexible motion engine for non time-based animation in Unity.
  • Tween Player This is a simple & high performance & powerful interpolation animation tool. Unlike other interpolation animation tools, Tween Player is more data-driven and extensible.
  • dotween-pro famous unity plugin
  • leantween LeanTween is an efficient tween engine that offers a many of the same features as the other tween engines (and more!) while having much less overhead.
  • OneTween OneTween is a more efficient tween tool, easy to use in Unity UGUI animation.
  • ECS-Tween - Simple Unity tweening system using ECS that works with GameObjects!
  • PlasticTween - Tween Library for Unity3D(ECS+JOBS)
  • unity-jtween - A job-based tween library for Unity
  • GoKit Lightweight tween library for Unity aimed at making tweening objects dead simple and completely flexible. The wiki contains some usage information and examples.

Physics Based Animation


















  • Field3D - An open source library for storing voxel data
  • luma_usd - Plugins for USD
  • MaterialX - Materials and look-dev
  • Kiko - DCC-agnostic animation curves storage (works between Maya and Nuke, with more DCCs to come)
  • OpenCV - An open source computer vision and machine learning software library
  • OpenDCX (repo) - C++ extensions for OpenEXR's "deep" file format
  • OpenEXR (repo) - exceptional image format for visual effects purposes, pioneered by ILM
  • OpenEXRid - Object isolation
  • OpenImageIO - A library for reading and writing images in many common and VFX related formats
  • OpenTimelineIO (repo) - Editorial timeline
  • OpenVDB (repo) - Volumetric data
  • OpenVDB AX - Fast expression language for manipulating OpenVDB files
  • ImageMagick - Use ImageMagick to create, edit, compose, or convert bitmap images
  • pfstools - A set of command line programs for reading, writing and manipulating high-dynamic range (HDR) images and video frames
  • texture-synthesis - Example-based texture synthesis written in Rust
  • USD - Scenes
  • usd-arnold - USD Schemas and tools for exchanging Arnold shader information between multiple 3rd party packages
  • USD Manager - Program designed for lightweight browsing, managing, and editing of Universal Scene Description (USD) files
  • usd-noodle - Pretty node graph showing dependencies of a USD file
  • UsdQt - Qt components for building custom USD tools
  • USD-URI-resolver - A generic, URI based resolver for USD, support custom plugins
  • DracoUnity Unity package that integrates the Draco 3D data compression library within Unity.







  • FakerAndroid A tool translate a apk file to stantard android project include so hook api and il2cpp c++ scaffolding when apk is a unity il2cpp game. Write code on a apk file elegantly.
  • EpicFixShader Patch shaders in AssetBundles to support Single Pass Stereo Instancing
  • O-Z-Unity-Protector
  • Ether-Uprotector An Integrated Encryption & Protection Scheme for Unity Project(Mono & IL2CPP)
  • RemoteNET Examine, create and interact with remote objects in other .NET processes.


  • AssetsTools
  • UtinyRipper GUI and API library for working with Engine assets, serialized and bundle files
  • AssetRipper GUI Application to work with engine assets, asset bundles, and serialized files
  • UAAE Unity .assets and AssetBundle editor
  • AssetStudio A tool for exploring, extracting and exporting assets and assetbundles
  • HoYoStudio
  • CNStudio
  • UABEA c# uabe for newer versions of unity
  • UABEA Cross-platform Asset Bundle/Serialized File reader and writer. Originally based on (but not a fork of) UABE.
  • UABE Asset Bundle Extractor
  • Snuggle WIP Unity AssetBundle Exporter
  • GenshinStudio Modded AssetStudio for Genshin Impact


  • REE.PAK.Tool Tool for extract PAK archives from games based on RE Engine
  • Http-Multipart-Data-Parser A C# Http Multipart/form-data parser that works correctly on binary data and very large files.
  • FCBConverter
  • VGO VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.
  • gbx-netGBX.NET is a C#/.NET parser for Gbx files from Nadeo games. Supports deserialization of 150+ classes, where 50 %+ can be serialized back to Gbx.
  • PakFiles
  • ValveResource Valve's Source 2 resource file format parser, decompiler, and exporter.
  • RainbowForge .NET managed toolkit for working with Rainbow Six: Siege .FORGE (Scimitar) archive files.
  • Cethleann KTGL (Soft Engine) data exploration and research
  • TACTLib A C# library for reading Blizzard's CASC storage
  • OWLib Series of programs (tools) to interact with the Overwatch files.
  • CUE4Parse C# Parser for Unreal Engine packages & assets
  • yordle League of Legends Research Project
  • CASCExplorer CASCExplorer
  • nefsedit NeFS archive editor for Ego Engine
  • SoulsFormats A .NET library for reading and writing FromSoftware file formats.
  • Switch-Toolbox A tool to edit many video game file formats
  • libsbml
  • WoWDBDefs
  • flaclibsharp
  • CathodeLib Functionality to parse and write various formats from the Cathode engine, used for modding Alien: Isolation.


  • ILSpy .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
  • dnSpy .NET debugger and assembly editor
  • UnityExplorer An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
  • Il2CppDumper Unity il2cpp reverse engineer
  • Il2CppDumper-GI
  • Il2CppInspector Powerful automated tool for reverse engineering Unity IL2CPP binaries
  • Cpp2IL Work-in-progress tool to reverse unity's IL2CPP toolchain.


File Systems











  • sylar C++高性能分布式服务器框架







  • ZoneTree ZoneTree is a persistent, high-performance, transactional, ACID-compliant ordered key-value database for NET. It can operate in memory or on local/cloud storage.
  • realm Realm is a mobile database: a replacement for SQLite & ORMs
  • LiteDB LiteDB - A .NET NoSQL Document Store in a single data file
  • ravendb ACID Document Database
  • MasterMemory Embedded Typed Readonly In-Memory Document Database for .NET Core and Unity.
  • RepoDB RepoDB is an open-source .NET ORM library that bridges the gaps of micro-ORMs and full-ORMs. It helps you simplify the switch-over of when to use the BASIC and ADVANCE operations during the development.
  • FASTER Fast persistent recoverable log and key-value store + cache, in C# and C++, from Microsoft Research.
  • UltraLiteDB Unity LiteDB
  • DBreeze LiteDB - A .NET NoSQL Document Store
  • Siaqodb Siaqodb is a NoSQL embedded object and document database engine that currently runs on .NET, MonoMac, Universal Windows Platform (UWP), Xamarin.iOS, Xamarin.Android, Xamarin.Mac and Unity3D.
  • UnityMemoryMappedFile
  • SliccDB Light Embedded Graph Database for .net
  • VeloxDB
  • BGDatabase unity-plugin

ECS Libraries



  • anax - Open source C++ entity system github miguelmartin75/anax
  • ECS - C++ single-header entity component system library github redxdev/ECS
  • ecs.hpp - A single header C++14 entity component system library github BlackMATov/ecs.hpp
  • ecst - Experimental C++14 multithreaded compile-time entity-compnent-system library github SuperV1234/ecst
  • EntityFu - A simple, fast entity component system written in C++ github NatWeiss/EntityFu
  • EntityPlus - C++14 entity component system github Yelnats321/EntityPlus
  • EntityX - Fast, type-safe C++ entity component system github alecthomas/entityx
  • entt - Fast and reliable entity-component system github skypjack/entt
  • Flecs - A Multithreaded Entity Component System written for C89 & C99 github SanderMertens/flecs
  • goomy - A tiny, experimental ECS framework github vberlier/goomy
  • Kengine - Type-safe and self-documenting implementation of an Entity-Component-System github phisko/kengine
  • matter - C++17/20 ECS implementation github Dreyri/matter


  • Entitas Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
  • Ecstasy Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst
  • KECS KECS is a fast and easy C# Entity Component System framework for writing your own games.
  • PixeyeHQ/actors - ecs框架,代码不错
  • DefaultEcs - ECS for syntax and usage simplicity with maximum performance github Doraku/DefaultEcs
  • Svelto.ECS - Lightweight data oriented entity component system framework github sebas77/Svelto.ECS and here is a example
  • Hydrogen.Entities - A collection of helpers for work with Unity's ECS framework, used in our games.
  • Morpeh ECS Framework for Unity Game Engine.
  • hdmmY/BillionsUnit
  • NanoECS c#-Unity ECS framework
  • Unity ECS EntityBuilder This project is a wrapper around Unity ECS entities that allows one to simplify the process of creating / modifying entities.
  • LeoECS LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
  • unity-entity-component-system A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.
  • ME.ECS ECS for Unity with full game state automatic rollbacks
  • ME.ECSBurst
  • ecsrx.unity A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
  • morpeh Fast and Simple Entity Component System (ECS) Framework for Unity Game Engine
  • VodeoECS


  • esper - A lightweight Entity System for Python github benmoran56/esper


  • Shipyard - Entity Component System written in Rust github leudz/shipyard
  • Specs - Parallel entity component system written in Rust github slide-rs/specs






  • Blake3 Blake3.NET is a fast managed wrapper around the SIMD Rust implementations of the BLAKE3 cryptographic hash function.
  • HashDepot
  • xxHash Extremely fast non-cryptographic hash algorithm ,implement by c
  • xxHash xxhash c# implement


  • Gridify Gridify is a dynamic LINQ library that converts your string to a LINQ query in the easiest way possible with excellent performance. it also, introduces an easy way to apply Filtering, Sorting and Pagination using text-based data.
  • cottle High performance template engine for C#
  • scriban A fast, powerful, safe and lightweight text templating language and engine for .NET
  • dotliquid .NET Port of Tobias Lütke's Liquid template language.
  • fluid Fluid is an open-source .NET template engine that is as close as possible to the Liquid template language.
  • Nustache Logic-less templates for .NET
  • csharp-source-generators
  • Gobie Simple C# source generation based on custom templates
  • Unity-AltSourceGenerator)
  • UnityCodeGen
  • nevod Nevod is a language and technology for pattern-based text search. It is specially aimed to rapidly reveal entities and their relationships in texts written in the natural language.
  • AngouriMath Open-source cross-platform symbolic algebra library for C# and F#. One of the most powerful in .NET. Can be used for both production and research purposes
  • t4 T4 text template generative importer for Unity3D
  • t4-templates-unity3d T4 Text Template Processor for Unity3D
  • UriTemplates





  • Enclave.FastPacket The FastPacket project provides efficient, zero-allocation mechanisms for reading and writing individual network packets
  • netmq A 100% native C# implementation of ZeroMQ for .NET
  • DOTSNET unity -dots netcode plugin
  • multiplayer-community-contributions
  • ENet-CSharp Reliable UDP networking library
  • NetworkToolkit This project contains networking primitives for use with .NET.
  • normcore Normcore is the best way to add multiplayer to any project. Period. Whether you’re creating mobile games, the next esport title, enterprise collaboration tools, or any project with real-time communication
  • photonengine The world's #1 independent networking engine and multiplayer platform — Fast, reliable, scalable.
  • darkriftnetworking DarkRift Networking is a high performance, multithreaded networking system for Unity designed for speed and flexibility. It aims to be the ideal solution for every type of game, be it a First Person Shooter, a Trading card game or a Massively Multiplayer Online game. DarkRift Networking is the right choice for you.
  • Mirror A community replacement for Unity's abandoned UNET Networking System.
  • Unity-Mirror-Helper-Scripts A collection of helper scripts for (Unity3d) Mirror networking.
  • aurora-engine-mirror-network-229925 Aurora Engine - Mirror Network is ready made network solution for Aurora FPS Engine!
  • Ruffles Lightweight and fully managed reliable UDP library.
  • libplanet Blockchain core in C#/.NET for persistent peer-to-peer online games
  • supersocket 国人的骄傲
  • BeetleX high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
  • SAEA SAEA.Socket是一个高性能IOCP框架的 TCP,基于dotnet standard 2.0;Src中含有其应用测试场景,例如websocket、rpc、redis驱动、MVC WebAPI、轻量级消息服…
  • ValveSockets-CSharp This repository provides a managed C# abstraction of GameNetworkingSockets library which is created and maintained by Valve Software. You will need to build the native library with all required dependencies before you get started.
  • lidgren-network-gen3 Lidgren.Network is a networking library for .NET framework, which uses a single UDP socket to deliver a simple API for connecting a client to a server, reading and sending messages.
  • SpaceWizards.Lidgren.Network
  • DotNetty DotNetty project – a port of netty, event-driven asynchronous network application framework
  • SpanNetty Port of Netty(v4.1.51.Final) for .NET
  • Dotnetty-Practice 主要讲解dotnetty企业级的应用开发,帮助开发者更容易的学习掌握该网络通讯框架。
  • DotNettyForUnity
  • HiSocket It is a lightweight client socket solution, you can used it in Unity3d or C# project
  • NetStack Lightweight toolset for creating concurrent networking systems for multiplayer games. NetStack is self-contained and has no dependencies.
  • NetCoreServer Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
  • Sockets Under Control unity-plugin
  • UnitySocketIO - client for unity3d.
  • Hazel-Networking - A low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP.
  • MassiveNet - Unity3d UDP networking library focused on high-CCU, multi-server architecture.
  • Nakama - An open-source distributed social and realtime server for games and apps by Heroic Labs. It includes a large set of services for users, data storage, and realtime client/server communication; as well as specialized APIs like realtime multiplayer, groups/guilds, and chat.
  • Barebones Master Server - Master Server framework for Unity
  • Forge Networking Remastered - In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.
  • Facepunch.Steamworks - Another fucking c# Steamworks implementation
  • MagicOnion - gRPC based HTTP/2 RPC Streaming Framework for .NET, .NET Core and Unity.
  • lidgren-network-gen3 - Lidgren.Network is a networking library for .NET framework, which uses a single UDP socket to deliver a simple API for connecting a client to a server, reading and sending messages.
  • LiteNetLib - Lite reliable UDP library for Mono and .NET
  • LiteNetLibManager - Higher level implementation for LiteNetLib
  • UNet-Controller - A CharacterController based controller for Unity's new Networking system
  • Steamworks.NET - Steamworks wrapper for Unity / C#
  • UnityHTTP - A TcpClient-based HTTP library for Unity
  • SocketIoClientDotNet - Socket.IO Client Library for .Net
  • MLAPI - A game networking framework built for the Unity Engine to abstract game networking concepts
  • Networker - A simple to use TCP and UDP networking library for .NET. Compatible with Unity
  • SmartFoxServer 2X - A comprehensive SDK for rapidly developing multiplayer games and applications with Adobe Flash/Flex/Air, Unity, HTML5, iOS, Windows Phone 8, Android, Java, Windows 8, C++ and more
  • Colyseus - Multiplayer Game Server for Node.js. Demo with Unity3D
  • UnityWebSocket - Web Socket client for Unity
  • UnityWebSocket 🐳 The Best Unity WebSocket Plugin for All Platforms.
  • unity-websocket-webgl Hybrid WebSocket implementation for Unity 3D with support of native and browser client.
  • websocket-sharp - A C# implementation of the WebSocket protocol client and server
  • NativeWebSocket WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
  • RESTClient - REST Client for Unity with JSON and XML parsing. (Features JSON helper to handle nested arrays and deserializing abstract types)
  • GrpcWebSocketBridge Yet Another gRPC over HTTP/1 using WebSocket implementation, primarily targets .NET platform.
  • SpeedDate - SpeedDate Masterserver: Connecting Players
  • ET - Unity3D Client And C# Server Framework
  • Entitas-Sync-Framework - Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres
  • RestClient - Simple HTTP and REST client for Unity based on Promises, also supports Callbacks!
  • Davinet - Minimalist Unity networking package with goals of responsive physics, loose coupling, extensibility and encapsulation of netcode.
  • ECSPowerNetcode Library to power up your experience with the DOTS Unity Netcode.
  • FastTunnel 二次开发的内网穿透服务
  • BeetleX high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution
  • BedrockFramework High performance, low level networking APIs for building custom servers and clients.
  • RailgunNet A Client/Server Network State-Synchronization Layer for Games
  • EuNet Peer to peer network solution for multiplayer games
  • Telepathy Simple, message based, MMO Scale TCP networking in C#. And no magic.
  • Megumin 应用程序和游戏网络层解决方案
  • Mirage Easy to use Network library for Unity 3d
  • HouraiNetworking Transport level library for peer-to-peer networking with multiple backends for the Unity.
  • Unity-Netcode.IO A lightweight plugin to allow Unity games to use Netcode.IO for secure UDP socket communication.
  • RiptideNetworking Reliable UDP networking solution for building multiplayer games. (In public testing phase)
  • LiteNetwork
  • csharp-kcp
  • kcp2k
  • java-Kcp 基于java的netty实现的可靠udp网络库(kcp算法),包含fec实现,可用于游戏,视频,加速等业务
  • kcp-Code-annotation
  • learning-kcp-protocol KCP协议基本数据结构和算法介绍
  • KCP KCP C#版。线程安全,运行时无alloc,对gc无压力。,
  • kcp-genshin
  • Ignorance Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.
  • FishNet FishNet: Networking Evolved. (OPEN BETA)
  • FFO-FishNet-Floating-Origin Floating Origin for FishNet. Tested with FN versions 2.5.4, 2.5.10 and 2.6.3. Should work with everything in between as well.
  • TurtlePass Turtle Pass is an addon for Fishnet that allows you to send large byte arrays over several frames so it doesn't overwhelm more limiting transports like FishySteamworks and FishyUtp
  • NetworkTilemap Networked tilemap synchronizer for FishNet.
  • FishNet-ThirdPersonPrediction
  • UnityCustomRaycastVehicle
  • RVPFishNet-Multiplayer-Car-Controller
  • fishnet-tutorial
  • FishMMO FishNetworking MMO Template
  • [NetworkParticleSystem](- celojevic/NetworkParticleSystem)
  • NetworkPositionSync Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
  • Snapshooter An implementation of the snapshot interpolation algorithm on Unity 3D, with client-server architecture and possibly, prediction.
  • zapnet Zapnet is a Unity framework for game networking built with Lidgren
  • Imp.NET Imp.NET is a fast, high-level, object-oriented C# networking library that supports the invocation of remote methods through proxy interface objects.
  • RRQMSocket RRQMSocket是一个整合性网络通信框架,特点是支持高并发、事件驱动、易用性强、二次开发难度低等。其中主要内容包括:TCP、UDP服务通信框架、大文件传输、RPC、WebSocket、WebApi、XmlRpc、JsonRpc等内容
  • FastTunnel expose a local server to the internet. 高性能跨平台的内网穿透解决方案 远程内网计算机 域名访问内网站点 反向代理内网服务 端口转发 http代理
  • weaving-socket 支持.NET5.0,core, U3D,物联网,web,通用,网关 socket通讯,架构带有内置协议,保证数据完整.
  • Cube Scalable high level network library for Unity
  • NewLife.Net 单机吞吐2266万tps的网络通信框架
  • TouchSocket TouchSocket是 C# 的一个整合性的、超轻量级的网络通信框架。包含了 tcp、udp、ssl、http、websocket、rpc、jsonrpc、webapi、xmlrpc等一系列的通信模块。一键式解决 TCP 黏分包问题,udp大数据包分片组合问题等。使用协议模板,可快速实现「固定包头」、「固定长度」、「区间字符」等一系列的数据报文解析。
  • Netcode.IO.NET A pure managed C# implementation of the Netcode.IO spec
  • Nethostfire Nethostfire is a UDP server/client created with C# (netstandard2.0), it's a simple and easy-to-understand project, with it you can set up your game server, video calls, file transfers and more.
  • Netly Netly is a open source socket library for c# (C-Sharp). It facilitates the use of socket (UDP and TCP, Client and Server) with which it is compatible (Android, iOS, macOS, Linux, Windows, ...) as long as it is compiled with its destination.


  • CppNet
  • Muduo
  • NanoSockets Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols
  • ggpo Good Game, Peace Out Rollback Network SDK
  • yasio A multi-platform support c++11 library with focus on asio (asynchronous socket I/O) for any client applications.
  • libhv 比libevent、libuv更易用的国产网络库。A c/c++ network library for developing TCP/UDP/SSL/HTTP/WebSocket client/server.
  • handy 简洁易用的C++11网络库 / 支持单机千万并发连接 / a simple C++11 network server framework
  • workflow C++ Parallel Computing and Asynchronous Networking Engine
  • Server 基于muduo网络库的集群聊天服务器
  • slikesoft


  • crystalorb Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).


GameEngine Design



2D Engines and Frameworks

  • Ambient The multiplayer game engine
  • Easy3D A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data
  • Skybolt Planetary rendering engine and aerospace simulation tools
  • Agen - Cross-Platform framework for making 2D games with Lua, compatible iOS, Mac and Windows devices.

  • Allegro - Allegro 4 & 5 are cross-platform, open source, game programming libraries, primarily for C and C++ developers. 🅾️

  • AndEngine - 2D Android Game Engine 🅾️

  • Bacon2D - A framework to ease 2D game development, providing ready-to-use QML elements representing basic game entities needed by most of games. 🅾️

  • Bladecoder - Classic point and click adventure game engine and editor. 🅾️

  • Box2D - A 2D Physics Engine for Games. 🅾️

  • projectchrono An Open Source Multi-physics Simulation Engine

  • Chipmunk C# - C# implementation of the Chipmunk2D lib. 🅾️

  • Chipmunk2D - A fast and lightweight 2D game physics library.

  • VelcroPhysics High performance 2D collision detection system with realistic physics responses.

  • Cocos2D - graphic library for games and multimedia, for python language 🅾️

  • Cocos2d-x - a C++ OpenGL 2D and 3D game engine. Uses C++ but has JS and Lua bindings. 🆓

  • Construct 2 - an HTML5 game maker, meaning you are not actually writing JavaScript. Instead, you use actions, events and conditions to do the heavy lifting. 🚩

  • Coquette - A micro framework for JavaScript games. Handles collision detection, the game update loop, canvas rendering, and keyboard and mouse input.

  • Corona SDK - A Cross-Platform Mobile App Development for iOS and Android.

  • Defold 2D game engine by King 🆓

  • Duality - C# / OpenGL 2D Game Engine that comes with visual editor.

  • neoaxis NeoAxis Engine is an integrated development environment with built-in 3D, 2D game engine

  • EasyRPG - role playing game creation tool compatible with RPG Maker 2000/2003 games 🆓

  • ENGi - A multi-platform 2D game library for Go. 🅾️

  • Ejecta - A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS. 🅾️

  • EnchantJS - A simple JavaScript framework for creating games and apps.

  • Farseer - a collision detection system with realistic physics responses.

  • FlashPunk - free ActionScript 3 library designed for developing 2D Flash games.

  • Flixel - an open source game-making written in ActionScript3. 🅾️

  • GameMaker - 2D Game Engine 🚩

  • GameSalad - Game Creation Engine for Mac and Windows.

  • Gideros - Mobile Cross-Platform framework using Lua programming language. 🅾️

  • Glide Engine - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples. 🅾️

  • Gosu - 2D game development library for Ruby and C++ 🅾️

  • HaxeFlixel - Create cross-platform games easier and free.

  • iio.js - A javascript library that speeds the creation and deployment of HTML5 Canvas applications 🅾️

  • ImpactJS - Impact is a JavaScript Game Engine that allows you to develop stunning HTML5 Games for desktop and mobile browsers.

  • Juno Lua - Framework for making 2D games with chunky pixels in Lua 🅾️

  • Juno TypeScript - Clean and lightweight 2D game framework written in TypeScript

  • Kivent - A 2D game framework for Kivy.

  • Kivy - Cross platform Python framework for creating apps and games for Linux, Windows, OS X, Android and iOS

  • KiwiJS - a fun and friendly Open Source HTML5 Game Engine. Some people call it the WordPress of HTML5 game engines 🅾️

  • LibGDX - Powerful (totally free) library for Java, code once and run the game on desktop, Android, Web, and iOS. 🅾️

  • LimeJS - HTML5 game framework for building fast, native-experience games for all modern touchscreens and

  • Lums - A 2D / 3D framework written in C++11. Very efficient and modern. Still under heavy development. 🅾️

  • LÖVE - Lua 2D Game Engine. 🅾️

  • MINX - Open Source 2D game framework written in C++ (to the style of XNA) 🅾️

  • MOAI - Cross-Platform framework designed for pro game developers to create iOS, Android, Windows, Linux, Chrome and OSX games using C++, OpenGL and Lua scripting.

  • Matter.js - a 2D physics engine for the web.

  • MelonJS - open source light-weight HTML5 game engine. 🅾️

  • Monkey X - Multi-platform programming language and cross-compiler, aimed at fast game programming.

  • Monogame - Open Source implementation of the Microsoft XNA 4 Framework. 🅾️

  • NodeBox - a family of Python tools to create generative design.

  • Open Mega Engine

  • OpenFL - Open Source Haxe Engine for making multi-platform games. 🅾️

  • OpenRA - OpenRA is a Libre/Free Real Time Strategy Game Engine.

  • PICO-8 - A fantasy console for making, sharing and playing tiny games and other computer programs.

  • PandaJS - Open Source HTML5 Engine. 🅾️

  • Phaser - free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

  • PixiJS - is a newcomer HTML5 game renderer - first released in early 2013. A main appeal of the engine is its use of WebGL for faster performance. If WebGL isn't supported, the engine falls back to standard canvas.

  • PuzzleScript - open-source HTML5 puzzle game engine.

  • PyGame - a 2D game engine in Python. 🆓

  • RPGMaker - series of programs for the development of role-playing games. 💲

  • Ren'Py - visual novel engine using the Python language in simplified form. It supports Windows, Mac OS X, Linux, Android and iOS 🅾️

  • Rpgboss - A 2d rpg game engine and editor based on scala and libgdx. Ease of use, with no programming knowledge.

  • SDL - SDL is a cross-platform library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. 🆓

  • SFML - Simple and Fast Multimedia Library. 🆓

  • Solarus a free and open-source Action-RPG (Zelda) game engine 🆓

  • SpriteBuilder - Open Source Game Development Suite for MacOS 🅾️

  • SpriteKit - iOS/Mac 2D Game Engine.

  • Stage.js - Lightweight and fast 2D HTML5 rendering and layout engine for cross-platform game development.

  • Starling - The GPU powered 2D Flash API

  • Stencyl - a game creation platform that allows users to create 2D video games for computers, mobile devices, and the web.

  • Tilengine - C Engine with wrappers for C#, Python and Java 🅾️

  • Tiny Computer - a tiny computer where you can make, play and share tiny games.

3D Engines and Frameworks

  • NextEngine NextEngine is designed with rapid iteration and high-end desktop graphics in mind.
  • LinaEngine Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
  • keyshot
  • marmoset
  • RenderPipelineShaders Render Pipeline Shaders SDK
  • cycles-renderer Cycles is a physically based production renderer developed by the Blender project.
  • flowers 🤸🏾‍♀️👗开源的动画渲染软件,提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛
  • LuisaRender
  • anki-3d-engine AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more
  • garEnginePublic C# Engine - Features: Directional Shadows, PBR, SSAO, Bloom, IBL, ECS, Render/Frame Buffers, Baked Cubemaps
  • mach Mach is a game engine & graphics toolkit for the future.
  • zenustech ZEn NOde system - a simulation & rendering engine in nodes
  • RenderLab 渲染实验室,包含了实时渲染,离线渲染和场景编辑的功能
  • appleseed A modern open source rendering engine for animation and visual effects
  • Turbo Turbo is rendering engine base Vulkan
  • hybrid-rendering A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
  • kajiya Experimental real-time global illumination renderer
  • Cafe-Shader-Studio
  • EveryRay-Rendering-Engine Robust real-time rendering engine on DirectX 11 with many advanced graphics features for quick prototyping
  • ray-mmd The project is designed to create a physically-based rendering at mikumikudance
  • neoGFX Cross-platform GPU-oriented C++ application/game framework
  • SpartanEngine
  • Amethyst - Data-driven game engine written in Rust for 2D & 3D 🅾️
  • ariyana Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games
  • Azul3D - A 3D engine written in Go.
  • bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. 🅾️
  • Blend4Web - A Javascript framework for creating and displaying interactive 3D computer graphics in web browsers. 🅾️
  • CRYENGINE - A pay what you want next gen 3D game engine written in C++. 🅾️
  • Dash - A free and open 3D game engine written in D. 🅾️
  • Diligent Engine - A modern cross-platform low-level graphics library that supports Direct3D11, Direct3D12, OpenGL/GLES, and Vulkan. 🅾️
  • gameplay3d - 2D + 3D game framework written in C++ 🅾️
  • Godot - An advanced, feature-packed, multi-platform 2D and 3D open-source game engine. 🅾️
  • Havok Vision - a cross-platform game engine that provides a powerful and versatile multi-platform runtime technology.
  • Hive3D - Real Time Collaboration 3D engine.
  • Horde3D - small open source 3D rendering engine. 🅾️
  • Irrlicht - open source high performance realtime 3D engine written in C++. 🅾️
  • jMonkeyEngine 3 - a 3D open-source game engine for adventurous Java developers.
  • JPCT - jPCT is a 3D engine for desktop Java and Google's Android.
  • Lumberyard - Amazon Lumberyard is a free AAA game engine deeply integrated
  • ODE - ODE is an open source, high performance library for simulating rigid body dynamics. 🅾️
  • Ogre3D - is a scene-oriented, real-time, flexible 3D rendering engine (as opposed to a game engine) written in C++.
  • OpenXRay - a community-modified X-Ray engine used in S.T.A.L.K.E.R. game series. 🚩
  • Panda3D - a framework for 3D rendering and game development for Python and C++ programs.
  • Paradox - Open Source C# Game Engine. 🅾️
  • Piston - a modular open source game engine written in Rust. 🅾️
  • PlayCanvas - A WebGL Game Engine.
  • Polycode - Open-Source Framework for creating games in C++ (with Lua bindings).
  • Rajawali - Android OpenGL ES 2.0/3.0 Engine 🅾️
  • Source Valve's Flagship engine 🆓
  • Spring - A powerful free cross-platform RTS engine.
  • Stingray - 3D game engine and real-time rendering software 💲
  • Superpowers - HTML5 Collaborative 2D/3D Game Maker
  • Three.js - Javascript 3D Library.
  • Turbulenz - Turbulenz offers the ability to build, publish, iterate and monetise high-quality games that react like no others, with immersive 3D effects and real-time physics that open up a whole new world of unprecedented and extraordinary web content.
  • Unity 3D - A development engine for the creation of 2D and 3D games and interactive content.
  • o3de
  • Unreal Engine 4 - the new game engine technology developed by Epic Games.
  • Urho3D - Cross-platform rendering and game engine. 🅾️
  • Wave - Cross-platform engine written in C#
  • WhiteStorm.js - 3d javacript framework for building apps and games 🅾️
  • voxel.js - voxel.js is a collection of projects that make it easier than ever to create 3D voxel games like Minecraft all in the browser.
  • Xenko Game Engine - open-source C# game engine designed for the future of gaming 🅾️
  • ge A general-purpose 3D game engine with editor, built with .NET Core
  • MoltenEngine A spare-time C# .NET 7 game engine project. Cross-platform, multi-threaded.
  • Furball A Game Engine designed in C# using a custom made Renderer called Furball.Vixie, uses a similiar design to the Engine peppy made while developing osu!stable
  • DeltaEngine Open Source Multiplatform Game Engine, C# OpenGL Version (custom wrapper) including the Editor
  • NeoAxisEngine NeoAxis Engine is a versatile real-time platform for making 3D, 2D games and apps.
  • XNA - Microsoft's game development framework.


  • EntitiesBT - Behavior Tree for Unity ECS (DOTS) framework

Creative Code



  • rigtorp/awesome-lockfree
  • Boost.Compute:用于OpenCL的C++GPU计算库。官网
  • Bolt:针对GPU进行优化的C++模板库。官网
  • C++React:用于C++11的反应性编程库。官网
  • Intel TBB:Intel线程构件块。官网
  • Libclsph:基于OpenCL的GPU加速SPH流体仿真库。官网
  • OpenCL:并行编程的异构系统的开放标准。官网
  • OpenMP:OpenMP API。官网
  • Thrust:类似于C++标准模板库的并行算法库。官网
  • HPX:用于任何规模的并行和分布式应用程序的通用C++运行时系统。官网
  • VexCL:用于OpenCL/CUDA 的C++向量表达式模板库。官网
  • TBB Threading Building Blocks (TBB) lets you easily write parallel C++ programs that take full advantage of multicore performance, that are portable, composable and have future-proof scalability.官网
  • fiber-job-system This library offers a multi-threaded job-system, powered by fibers.


  • cchan:一个线程间通信通道构建的小型库。公共领域。官网
  • ck:并发原语,安全内存回收机制和非阻塞数据结构。FreeBSD官网
  • mill:用 C 写成的 Go 风格并发。X11官网
  • MPICH:MPI 的另一种实现。MPICH licence官网
  • OpenMP:一组 C 编译指令,使其易于并行化代码。标准(许可不适用)。官网
  • OpenMPI:一个消息传输接口实现。3-clause BSD官网
  • PETSc:一系列数据结构和例程,用于计算由偏微分方程建模的应用程序的可扩展并行解。FreeBSD官网
  • pth:一个非抢占式优先级调度多线程执行的可扩展实现。GNU GPL3 或者更高版本。官网
  • pthreads:POSIX 线程库。标准(没有适用的许可)。官网
  • SLEPc:一个在并行计算机中的解决大型,稀疏特征值问题的软件库。GNU LGPL3官网
  • TinyCThread:一个可扩展,小型的 C11 标准线程 API 实现。zlib官网







Physics Framework

Physics BOOKS






  • Softbodies Softbodies, jiggly items and other slimy stuff in Unity
  • SoftBodySimulation Squish! A quick exploration of mesh deformation in response to collision




  • awesome-android-performance Android performance optimization tutorials, videos and tools list(Android性能优化视频,文档以及工具)
  • iOS-Performance-Optimization 关于iOS 性能优化梳理、内存泄露、卡顿、网络、GPU、电量、 App 包体积瘦身、启动速度优化等、Instruments 高级技巧、常见的优化技能- Get — Edit
  • Remotery
  • tracy C++ frame profiler
  • perfdog 移动全平台性能测试分析专家
  • upr 一款Unity出的性能分析工具,基于UnityProfiler的基础上制作的UPR,UPR的数据来自与UnityProfiler,会比Profiler有更多细节信息
  • loli_profiler Memory instrumentation tool for android app&game developers.
  • Unity-Excpetion-Crash
  • MonitorTool Unity性能监控软件
  • VisualProfiler-Unity The Visual Profiler provides a drop in solution for viewing your mixed reality Unity application's frame rate, scene complexity, and memory usage.
  • UnityHeapExplorer Heap Explorer is a Memory Profiler, Debugger and Analyzer for Unity.
  • UnityMemorySnapshotThing Tool to work with unity memory snapshots
  • uwa4d
  • selective-profiling Selectively deep profile code in Unity
  • optick Optick is a super-lightweight C++ profiler for Games. It provides access for all the necessary tools required for efficient performance analysis and optimization: instrumentation, switch-contexts, sampling, GPU counters.
  • orbit C/C++ Performance Profiler
  • profiling
  • palanteer
  • WatchDog WatchDog is a Realtime Message, Event, HTTP (Request & Response) and Exception logger and viewer for ASP.Net Core Web Apps and APIs.
  • lnav
  • UnityChoseKun Unity Remote Control on Editor
  • MemoryProfiler
  • speedscope
  • Vertx.Debugging Debugging Utilities for Unity
  • lineburst Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view


ComputerGraphics && Shading







  • SalviaRenderer SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.











  • IESviewer IESviewer is the world's most popular photometric viewer. It lets you quickly view, find and convert photometric data files.1










  • Discregrid A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the generation of signed distance fields.
  • SDFr a signed distance field baker for Unity
  • MeshToSDF Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime
  • Signed-Distance-Field-Generator A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
  • msdfgen Multi-channel signed distance field generator
  • Typogenic Signed-distance field text rendering for Unity
  • SDF Signed Distance Field Builder for Contour Texturing
  • SDFGen A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes
  • DeepSDF Learning Continuous Signed Distance Functions for Shape Representation
  • sdfu Signed Distance Field Utilities
  • mTec Rendering the World Using a Single Triangle:Efficient Distance Field Rendering
  • distance-occlusion A library of distance and occlusion generation routines
  • pb_CSG Constructive Solid Geometry (CSG) csg.js
  • What-Are-SDFs-Anyway
  • NativeSDF Evaluate signed-distance-fields with speed using Unity Jobs and Burst
  • IsoMesh IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
  • A Dataset and Explorer for 3D Signed Distance Functions
  • sdf-explorer
  • rgl-epfl/differentiable-sdf-rendering
  • mesh-to-sdf






  • Unity-MeshMask effient,easy use Mask Component compare to Unity Mask, cost less drawcall and lower pixel fill rate.


  • RevealShader This is a set of shaders for Unity3D. It maps worldspace position of a gameObject and draws to a RenderTexture in relation to world bounds and remaps it back onto the worldas a mask, allowing for various shader effects.


Global illumination (GI)

Irradiance Probes/Voxels
  • VSGL Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
Imperfect Shadow Maps
Instant Radiosity
  • SSGI-URP Screen Space Global Illumination for Unity Universal Render Pipeline
  • FSSGI Fast Screen Space Global Illumination
Lighting Grid
  • LGHDemo Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo
Point Based GI
  • PBGI Point Based Global Illumination
Ray tracing
Path tracing
  • Quartz Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language.
  • DXRPathTracer A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
  • WispRenderer RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
  • rtx-explore DirectX Raytracing Path Tracer
  • Kaguya This is a hobby project using DirectX 12 and DirectX RayTracing (DXR)
  • RayTracingInVulkan Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
  • PBRVulkan Vulkan Real-time Path Tracer Engine
  • Helios Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
  • vk_mini_path_tracer A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Metropolis Light Transport
  • CPMFIGIOTVVD Correlated Photon Mapping for Interactive Global Illumination of Time-Varying Volumetric Data by Daniel Jönsson and Anders Ynnerman
  • SOPGI A VEX raytracer for SideFX Houdini with photon mapping global illumination and full recursive reflections and refractions
  • DXR-PhotonMapper An implementation of Photon Mapping using DXR
Ambient occlusion
Bent Normal
  • ssbn Screen Space Bent Normals
Radiosity Normal Mapping
  • GzRNM brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!
  • SSbumpGenerator A GUI interface to a tool for generating SSBumps (Self Shadowed Bump Maps).
  • DeepIllumination Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by Manu Mathew Thomas and Angus Forbes





GPU Driven


  • KvantSpray Object instancing/particle animation system for Unity











Bad Words Filter








  • APR:Apache Portable Runtime;另一个跨平台的实用函数库。Apache2.0官网

  • C Algorithms:一个常用算法和数据结构的集合。官网

  • CPL:The Common Pipeline Library;一系列详尽,高效和强壮的软件工具包。GNU GPL2.1官网

  • EFL:一个大型实用数据结构和函数的的集合。多种许可证,完全免费。官网

  • GLib:一个便携,高效和强大的实用函数和数据结构库。GNU LGPL2.1官网

  • GObject:一个 C 的面向对象系统和对象模型。GNU LGPL2.1官网

  • libnih:一个轻量级的 C 函数和数据结构库。GNU GPL2.1官网

  • libU:一个提供基本实用函数的迷你库,包括内存分配,字符串处理和日志功能。官网

  • PBL:一个包括实用函数,特色数据结构等的大型库。GNU LGPL2.1及更高版本(库),GNU GPL2.1及更高版本(测试代码)。官网

  • qlibc:一个简单且强大的 C 库,当我们想要小且轻的库时,可作为 Glib 的替代品。qLib license (类似于 FreeBSD)。官网

  • stb:一系列单文件 C 库。公共领域。官网

  • libcstl:标准C语言通用数据结构和常用算法库。官网







  • nothings/stb
  • Tinyhttpd Tinyhttpd 是J. David Blackstone在1999年写的一个不到 500 行的超轻量型 Http Server,用来学习非常不错,可以帮助我们真正理解服务器程序的本质。建议源码阅读顺序为:main ->startup ->accept_request ->execute_cgi, 通晓主要工作流程后再仔细把每个函数的源码看一看。这500行代码吃透了,C语言的功底就会大幅提升。
  • MyTinySTL MyTinySTL的作者它就用 C++11 重新复写了一个小型 STL(容器库+算法库)。代码结构清晰规范、包含中文文档与注释,并且自带一个简单的测试框架,非常适合新手学习与参考!
  • oatpp oatpp是一个轻量、跨平台、高性能、完全零依赖,用纯 C++ 实现的 Web 框架,实在是难得,小伙伴们可以学习学习



  • eladmin eladmin 是一款基于 Spring Boot 2.1.0 、 Jpa、 Spring Security、redis、Vue 的前后端分离的后台管理系统,项目采用分模块开发方式, 权限控制采用 RBAC,支持数据字典与数据权限管理,支持一键生成前后端代码,支持动态路由
  • 人人开源
  • COLA Clean Object-Oriented and Layered Architecture
  • SnowJena SnowJena是一个基于令牌桶算法实现的分布式无锁限流框架,支持熔断降级,支持动态配置规则,支持可视化监控,开箱即用。可用于Java后端项目常见的本地限流和分布式限流的场景。
  • jodd(Produce lightweight code and focus on unleashing your full potential. Jodd is a set of developer-friendly and open-source Java micro-frameworks. It's designed to make things simple, but not simpler.)





  • IwasmUnity
  • cyber Fast and concurrent scripting.
  • luajit-remake
  • minivm A VM That is Dynamic and Fast
  • CS2X Transpiles a C# subset to non .NET languages and runtimes. (Powered by Roslyn)
  • roblox-ts ts2lua
  • titan
  • tolua The fastest unity lua binding solution
  • xlua xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
  • PureJSB
  • gravity
  • quickjs
  • wren
  • skip Skip is a general-purpose programming language that tracks side effects to provide caching with reactive invalidation, ergonomic and safe parallelism, and efficient garbage collection. Skip is statically typed and ahead-of-time compiled using LLVM to produce highly optimized executables.
  • miniJVM Develop iOS Android app in java, Cross platform java virtual machine, embeded jvm , the minimal jvm .
  • cone Cone is a fast, fit, friendly, and safe systems programming language.
  • flax A low level, general-purpose language with high level syntax and expressibility.
  • coreVM Language runtime framework designed to empower developers devise modern and novel programming language features.
  • dora JIT-compiler for the programming language Dora implemented in Rust. Works on Linux, Windows and macOS (x86_64 and aarch64).
  • awesome-jit A curated list of awesome JIT frameworks, libraries, software and resources
  • WAVM WAVM is a WebAssembly virtual machine, designed for use in non-web applications.
  • Bytecoder Bytecoder is a Rich Domain Model for Java Bytecode and Framework to interpret and transpile it to other languages such as JavaScript, OpenCL or WebAssembly
  • skew A web-first, cross-platform programming language with an optimizing compiler
  • delta A new systems programming language in development
  • Volta Volt is a systems level programming language, that aims to be safe by default but still allowing you access to nitty gritty low level details.
  • Eagle A compiled language that is halfway between C and Go/Swift/Rust
  • ponyc ony is an open-source, object-oriented, actor-model, capabilities-secure, high-performance programming language
  • gosu-lang Gosu is a pragmatic programming language for the JVM. It has been designed with Java developers in mind by providing a set of features that allow them to be more productive without sacrificing the benefits of Java's simple syntax and type-safety. Gosu is an object oriented language with a sprinkle of functional programming features.
  • Tern Tern is an optionally typed object oriented language with first class functions and coroutines. It borrows concepts and constructs from many sources including Swift, JavaScript, Java, and Scala amongst others. It is interpreted and has no intermediate representation, so there is no need to compile or build your application.
  • fanx A portable language with elegant libraries
  • mun A programming language empowering creation through iteration.
  • beef Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go
  • dascript daScript is high-level, statically strong typed scripting language, designed to be fast as embeddable ‘scripting’ language for C++ performance critical applications like games.
  • neos neos is a cross-platform (C++) universal compiler that can theoretically compile any scripting/programming language.
  • rune
  • LemonVM/LemonVMRedesign2
  • flix/flix
  • inko
  • arturo
  • artichoke python in dnasm
  • Yuri AVG Engine Project Yuri将着眼于设计一个包含基本AVG游戏所需功能的引擎套装。
  • chaos Chaos is a purely functional programming language that achieves zero cyclomatic complexity.
  • RTCLI.Runtime
  • langs-in-rust
  • sol2 Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
  • lc3-vm Write your Own Virtual Machine
  • nekovm
  • Jinx
  • terralang
  • mana_lang
  • halide
  • ulox
  • umka-lang
  • luau
  • BorrowScript
  • tuyin


Garbage Collector

  • UpsilonGC Zero GCs and one real-world Upsilon GC
  • bdwgc The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (libgc, bdwgc, boehm-gc)


  • libffi
  • dyncall
  • xbyak Xbyak is a C++ header library that enables dynamically to assemble x86(IA32), x64(AMD64, x86-64) mnemonic.



  • bashtop Resource monitor that shows usage and stats for processor, memory, disks, network and processes.





Dependency Injection


Occlusion Culling














Unity 特色工程(精粹)



Scriptable Object

  • PaddleGameSO A demo project to showcase design patterns and game architecture using ScriptableObjects
  • ScriptableObjectCollection The ScriptableObjectCollection exists to help you deal with scriptable objects without losing your sanity! Its a set of tools that will make your life a lot easier.
  • unity-atoms - Tiny modular pieces utilizing the power of Scriptable Objects
  • SoCreator ScriptableObject creation menu
  • Scriptable-Framework - A Unity Framework for modular app creation based on ScriptableObject architecture, data oriented design and event driven programming to help programmers and designers adhere to the 5 SOLID programming principals.
  • yaSingleton - A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
  • SOFlow - A ScriptableObject oriented design SDK.
  • ScriptableObject-Architecture - Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
  • GenericScriptableObjects This package allows to create and use generic ScriptableObjects in Unity3D. Although generic serializable classes are now supported by Unity 2020, generic ScriptableObject and MonoBehaviour are not yet, and this plugin allows to overcome this limitation.




Create Model


Fracture Mesh



Volumetric Mesh

  • volumetric Mesh Clayxels is an interactive volumetric toolkit to sculpt models in editor and in game




Textrue Compression

Message Bus

Time control