NOTE: This repository is no longer maintained and is here purely for archival purposes. For the latest official Android version of Cataclysm: Dark Days Ahead, visit the CleverRaven repository or grab the latest APK.
This is an unofficial port of Cataclysm: Dark Days Ahead (0.C Experimental) for Android.
It uses the Android NDK to compile the game's C++ source code as a native library, with some Java glue to hold everything together.
The Cataclysm-DDA version number used by this port can be found here: version.h.
Since Cataclysm-DDA supports a graphical tiles build using the SDL graphics library, this project is unsurprisingly based on SDL's Android project template. For more information see the SDL docs README-android.md.
Here's a rundown of what's in each folder:
assets/android - Android-specific game assets.
assets/data - An exact copy of Cataclysm-DDA's data folder.
assets/gfx - An exact copy of Cataclysm-DDA's gfx folder.
assets/lang - An exact copy of Cataclysm-DDA's lang folder.
assets/lua - An exact copy of Cataclysm-DDA's lua folder.
jni/ - C/C++ source code for all native libraries. Includes modified versions of external libraries
libintl-lite-0.5 (a lightweight
gettext replacement). Also includes
src which is a modified version of Cataclysm-DDA's src folder. All changes are guarded with
__ANDROID__ preprocessor defines.
res/ - Android app resources (icons etc.)
src/ - Java app source code. Note that some changes have been made to SDLActivity.java from the original SDL Android project template's SDLActivity.java.
This port was developed under Windows using:
It compiles via the Android command line tools (as opposed to Android Studio).
It should also compile under Linux or Mac OS if your environment is set up correctly, though this is untested.
You'll need commands
ant to build the APK, as well as
adb to deploy the APK to a device.
For more information see the relevant platform installation guide for each dependency above.
First, use Android Tools to update the project. From the command line in the project folder, run:
$ android update project -p .
Then compile the C/C++ source code into debuggable native shared libraries:
or to build release libraries, run:
$ ndk-build NDK_DEBUG=0 APP_CFLAGS+=-DRELEASE=1
Finally, build the APK with:
$ ant debug
$ ant release
Note: The release APK will be unsigned. To sign it, you need to generate a keystore and point to it within
ant.properties. More info on that here.
To keep maintenance simple, there are a few policies I'm adhering to:
No changes should ever be made to Cataclysm-DDA's original data files under
assets, except when updating the full app (code and data) to a newer Cataclysm-DDA version.
All modifications to Cataclysm's C/C++ source code under
jni/src must be guarded with
__ANDROID__ preprocessor defines, and must only address Android-specific issues. This simplifies the process of updating the app to newer Cataclysm-DDA versions.
Updating the build to a newer Cataclysm-DDA version must always be done as an atomic operation. Specifically this means I won't be accepting pull requests for spot fixes to code or data from newer versions of the game. Instead everything must come at once, including merging/updating all game code (
jni/src) and assets (
version.h and lua bindings (
catabindings.cpp), updating the assets file count in
SplashScreen.java, and ticking
AndroidManifest.xml with a new version code + name. This ensures the Android build is always at parity with the desktop build for the same version as shown in the main menu.
You're welcome to report an issue or submit a pull request with Android-specific bugfixes and features, as long as it falls within the policies above. If it's a large change you might want to ping me first.
If you'd like to contribute to the actual game itself (not the Android port), please do this upstream at the Cataclysm-DDA GitHub page and I'll (eventually) pull their fixes downstream when I update versions periodically.
If I get lazy and stop updating, I'm totally cool with someone else forking the project and continuing to work on it. Again, it's probably best to ping me in this situation due to the Google Play app store listing, but I'm happy to do whatever is best for the game and the community.
You can reach me at [email protected].
Please see the Google Play app description for common questions and answers.