| grimfang4/sdl-gpu |
1,017 |
|
0 |
0 |
almost 4 years ago |
0 |
|
71 |
mit |
C |
| A library for high-performance, modern 2D graphics with SDL written in C. |
| mbroemme/vdi-stream-client |
43 |
|
0 |
0 |
over 4 years ago |
0 |
|
2 |
gpl-3.0 |
C |
| VDI Stream Client is a very tiny, low latency and GPU accelerated client to connect to Windows running Parsec Host. |
| grimfang4/nfont |
22 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
|
C++ |
| A powerful font class for SDL and SDL_gpu. |
| rewolf/defter |
8 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
|
C |
| Realtime Deformable Terrain on the GPU |
| jagenjo/TJE_Framework |
7 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
|
C |
| Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application). |
| kukaros/defter |
6 |
|
0 |
0 |
over 11 years ago |
0 |
|
0 |
|
C |
| terrain gpu clipmap |
| nilspin/fluidSim |
5 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
|
C++ |
| 2D fluid simulation using GPU |
| Zulu-Inuoe/sol |
5 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
zlib |
Common Lisp |
| Common Lisp Libraries for UI Applications |
| CobaltXII/shaker |
5 |
|
0 |
0 |
about 7 years ago |
0 |
|
1 |
mit |
GLSL |
| A GLSL sandbox for the desktop |