Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Stuntrally | 569 | 4 months ago | 24 | gpl-3.0 | C++ | |||||
Note: development continues in stuntrally3. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally sources and data. | ||||||||||
Terrain Builder | 309 | 2 years ago | 6 | gpl-2.0 | JavaScript | |||||
🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU! | ||||||||||
Kvantlattice | 254 | 6 years ago | C# | |||||||
A GPU accelerated fractal terrain renderer for Unity | ||||||||||
Cartographer | 250 | 3 years ago | 1 | apache-2.0 | GDScript | |||||
A GPU powered Terrain editor and renderer for Godot Engine | ||||||||||
Gpu Book | 113 | 7 months ago | 1 | |||||||
ShaderX, GPU Pro, GPU Zen | ||||||||||
Leven | 70 | 7 years ago | unlicense | C++ | ||||||
Complete source for my experimental voxel engine | ||||||||||
Planetmap | 52 | 9 months ago | 4 | Rust | ||||||
Streaming planetary terrain mapping | ||||||||||
Skunami.js | 50 | 11 years ago | 1 | mit | JavaScript | |||||
Three.js GPU height field water libraries | ||||||||||
Longestedgebisection2d | 48 | 2 years ago | 2 | other | C | |||||
Longest Edge Bisection Demos | ||||||||||
Unityterrainerosiongpu | 45 | 4 years ago | 1 | mit | C# | |||||
Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders. |