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Search results for entity component
entity-component
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50 search results found
Orbtk
⭐
3,707
The Rust UI-Toolkit.
Shipyard
⭐
621
Entity Component System focused on usability and speed.
Kengine
⭐
484
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
Ecst
⭐
465
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
Tiny Ecs
⭐
458
ECS for Lua
Vue Babylonjs
⭐
433
A ready-to-go 3d environment for Vue.js using Babylon.js
Entitas Cpp
⭐
282
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
Uecs
⭐
238
Ubpa Entity-Component-System (U ECS) in Unity3D-style
Entityplus
⭐
180
A C++14 Entity Component System
Brute
⭐
167
A simple and lightweight Entity Component System library for writing games with Clojure and ClojureScript.
Crayon
⭐
151
A small, portable and extensible game framework written in Rust.
Ecs Lib
⭐
149
Tiny and easy to use ECS (Entity Component System) library for game programming
Mix
⭐
99
C++ minimal entity-component system single header library
React Ecs
⭐
95
An entity-component-system for React
Nitric
⭐
93
[ABANDONED] General-purpose data processing library. Mirror of https://gitlab.com/nitric/nitric
Element Behaviors
⭐
86
An entity-component system for HTML elements.
Entity System Js
⭐
86
ensy - A very simple Entity System for JavaScript
Ecs
⭐
61
A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.
Ecs
⭐
55
🐰 Entity Component System
Bobengine
⭐
55
A 2D game engine for Android
Simple Ecs
⭐
38
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Bcs_thesis
⭐
37
My bachelor's thesis on the Entity-Component-System pattern and ECST
Otter
⭐
33
2d game making framework built on top of SFML.Net
Behaviour.js
⭐
28
Plugable Entity Component System for Games
Typed Ecstasy
⭐
26
An entity component system for TypeScript (and JavaScript), based on ashley
Simpleecs
⭐
20
Probably the simplest to use ECS for C#
Apecs
⭐
17
A petite entity component system
Ecs
⭐
16
A simple and easy to use entity-component-system C++ library
Slope Ecs
⭐
15
An Entity Component System written in Java, based on Austin Morlan's C++ ECS.
Lpcgame
⭐
15
Working on a C++ tile based 'engine' using SDL
Polypropylene
⭐
15
EDSL for Polymorphism-Aware Entity Component Systems
Aframe Asset Lazy Load
⭐
13
An a-entity component to assign asset loading order and delays
Maker Bundle
⭐
12
Wrap maker bundle to introduce "context option" to change destination template
Tecs
⭐
11
Tecs (Transactional, Thread-safe, Templated ECS)
Pinkie Ecs Jobs
⭐
11
A demonstration of Unity's Entity Component and Jobs System
Stride.customrootrenderfeature
⭐
11
Demo implementation of a Stride root render feature that you can use in the graphics compositor
Wecs
⭐
11
Wee Entity Component System for Javascript
Flyko
⭐
9
A fully component based 2D game API with DSL support completely designed on the Entity Component System design approach
Jsrogue Entity Component
⭐
9
Roguelike Component System in JavaScript ES6
Ceresecl
⭐
8
Entity Component Logic? I invented my own architectural pattern and named it the way I wanted to. You're asking me why? I'm answering why not? :)
Game Engine 12 2013
⭐
8
🔒 Archived. Side scrolling shoot-them-up style game prototype.
Unity Entitas Infinite Runner
⭐
8
Little game with unity and entitas in c#
Coreecs
⭐
7
Deterministic lightweight ECS framework
Yage
⭐
6
2D game engine with integrated Entity Component System
Rtsbase
⭐
6
HaxeFlixel RTS Base
Thefinalmeltdown
⭐
6
An Open Source VR project about Global Warming and Climate Change
Datadriven
⭐
5
Entity component system (ECS)
Pixelvex Monogame Resources
⭐
5
A helpful collection of source code for various 3D techniques, specifically for MonoGame.
Plutoecl
⭐
5
Experimental architectural approach for gamedev. Like CeresECL, but fully integrated in Unity.
Vip
⭐
5
Special copy and paste for VHDL entities, components and instances of components
1-50 of 50 search results
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