Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Simple Ecs | 38 | 3 years ago | 2 | mit | C# | |||||
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages. | ||||||||||
Simpleecs | 20 | 2 years ago | mit | C# | ||||||
Probably the simplest to use ECS for C# | ||||||||||
Pinkie Ecs Jobs | 11 | 5 years ago | 1 | mit | C# | |||||
A demonstration of Unity's Entity Component and Jobs System | ||||||||||
Ceresecl | 8 | 3 years ago | other | C# | ||||||
Entity Component Logic? I invented my own architectural pattern and named it the way I wanted to. You're asking me why? I'm answering why not? :) | ||||||||||
Unity Entitas Infinite Runner | 8 | 7 years ago | mit | C# | ||||||
Little game with unity and entitas in c# | ||||||||||
Coreecs | 7 | 3 years ago | mit | C# | ||||||
Deterministic lightweight ECS framework | ||||||||||
Plutoecl | 5 | 8 months ago | mit | C# | ||||||
Experimental architectural approach for gamedev. Like CeresECL, but fully integrated in Unity. |