Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Openage | 12,221 | 2 months ago | 207 | other | Python | |||||
Free (as in freedom) open source clone of the Age of Empires II engine :rocket: | ||||||||||
Entitas | 6,848 | 17 | 3 months ago | 2 | September 16, 2021 | 98 | mit | C# | ||
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity | ||||||||||
Rigelengine | 843 | 2 months ago | 11 | gpl-2.0 | C++ | |||||
A modern re-implementation of the classic DOS game Duke Nukem II | ||||||||||
Etherealengine | 819 | a year ago | 8 | bsd-2-clause | C++ | |||||
C++ Game Engine and Editor | ||||||||||
Bitecs | 771 | 9 | 4 months ago | 133 | August 07, 2023 | 32 | mpl-2.0 | JavaScript | ||
Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript | ||||||||||
Arch | 577 | 3 | 2 months ago | 55 | November 20, 2023 | 28 | apache-2.0 | C# | ||
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading. | ||||||||||
Defaultecs | 540 | 8 | a year ago | 40 | April 17, 2023 | 14 | mit-0 | C# | ||
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development. | ||||||||||
Kengine | 484 | a year ago | mit | C++ | ||||||
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety. | ||||||||||
Awesome Entity Component System | 438 | 4 months ago | 2 | unlicense | ||||||
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources | ||||||||||
Chocolatier | 395 | 4 years ago | 2 | epl-1.0 | Clojure | |||||
WIP ClojureScript game/engine using Pixi.js for rendering. |