| introlab/rtabmap |
2,378 |
|
0 |
0 |
over 2 years ago |
0 |
|
407 |
other |
C++ |
| RTAB-Map library and standalone application |
| rsasaki0109/lidarslam_ros2 |
365 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
bsd-2-clause |
C++ |
| ROS 2 package of 3D lidar slam using ndt/gicp registration and pose-optimization |
| irapkaist/SC-LeGO-LOAM |
256 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
|
C++ |
| LiDAR SLAM: Scan Context + LeGO-LOAM |
| kbroman/qtl |
71 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
gpl-3.0 |
R |
| R/qtl: A QTL mapping environment |
| GameTechDev/FaceMapping2 |
59 |
|
0 |
0 |
about 9 years ago |
0 |
|
4 |
apache-2.0 |
C++ |
| This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh. |
| wroge/scan |
54 |
|
0 |
1 |
over 2 years ago |
8 |
November 06, 2023 |
0 |
mit |
Go |
| scan sql rows into any type powered by generics |
| GameTechDev/FaceMapping |
36 |
|
0 |
0 |
about 9 years ago |
0 |
|
2 |
apache-2.0 |
C++ |
| The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating. |
| MengxiaoChen/3D-mapping |
28 |
|
0 |
0 |
about 9 years ago |
0 |
|
2 |
|
C++ |
| 3D mapping using a 2D laser scanner and IMU-aided visual SLAM |
| trigger-segfault/WinDirStat.Net |
21 |
|
0 |
0 |
over 6 years ago |
0 |
|
2 |
mit |
C# |
| A WPF implementation of WinDirStat. |
| lukaspustina/nmap-analyze |
18 |
|
0 |
0 |
over 3 years ago |
6 |
April 15, 2019 |
1 |
mit |
Rust |
| Analyzes and compares nmap scan results with port specification for easy verification of firewall and port filter configurations |