Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Breakouttorefresh | 2,416 | 3 years ago | 2 | mit | Swift | |||||
Play BreakOut while loading - A playable pull to refresh view using SpriteKit | ||||||||||
2048 | 1,090 | 6 years ago | 7 | mit | Objective-C | |||||
The iOS version of 2048, made using SpriteKit | ||||||||||
Glide | 459 | 3 months ago | 5 | August 10, 2019 | 2 | mit | Swift | |||
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials | ||||||||||
Legend Wings | 457 | 6 years ago | Swift | |||||||
iOS Swift Game - Push SpriteKit to the limit | ||||||||||
Stick Hero Swift | 438 | 6 years ago | 2 | mit | Swift | |||||
a universal iOS Game using Swift and iOS SpriteKit | ||||||||||
Octopuskit | 395 | 2 months ago | 2 | apache-2.0 | Swift | |||||
2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS | ||||||||||
Flappy Fly Bird | 335 | 5 months ago | n,ull | bsd-3-clause | Swift | |||||
🐦 Flappy Bird game reincarnation [GameplayKit, SpriteKit, iOS 12+]. | ||||||||||
Flappy Fly Bird | 331 | 5 months ago | bsd-3-clause | Swift | ||||||
🐦 Flappy Bird game reincarnation [Swift 5.5, GameplayKit, SpriteKit, iOS 12]. | ||||||||||
Touchbardino | 322 | 4 years ago | 3 | mit | Swift | |||||
Chrome dinosaur game on Touch Bar | ||||||||||
Touchbreakout | 311 | 6 years ago | 1 | gpl-3.0 | Swift | |||||
Play Breakout game on your MacBook Pro with Touch Bar, using SpriteKit. 用 Touch Bar 在 Mac 上玩打砖块游戏 |
EverWing is a popular action game. Survive as much you can, earn gold, and upgrade/purchase new characters.
Next video update on: Alpha v4.0.0
This week I had attended many meetings, and due to lack of time, I did not work on the treant class. I have finished the sprites for treant. But, I want to let you know that this project will slow down significantly since I am working on other projects.
I have received many private messages about using the source code, so I will use this place to answer it.
Even though this is an open source project, but this does NOT mean you can use it for commercial-purpose or publish on AppStore by re-skin/re-modeling the sprites. The main purpose of this project is to show what we can achieve with the Apple's SpriteKit and it is also my hobby to do so. Of course, if your purpose is just to learn and/or practice, you are free to use the code as you like.
[*] = Working [✔️] = Done
Note: Each new feature moves from Low Priority -> High Priority -> Todo List. In short, low priority items will go up.
Unless it crashes the game. Above bugs are put in low priority to be fixed.