Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Breakouttorefresh | 2,416 | 3 years ago | 2 | mit | Swift | |||||
Play BreakOut while loading - A playable pull to refresh view using SpriteKit | ||||||||||
2048 | 1,090 | 5 years ago | 7 | mit | Objective-C | |||||
The iOS version of 2048, made using SpriteKit | ||||||||||
Legend Wings | 457 | 6 years ago | Swift | |||||||
iOS Swift Game - Push SpriteKit to the limit | ||||||||||
Stick Hero Swift | 438 | 6 years ago | 2 | mit | Swift | |||||
a universal iOS Game using Swift and iOS SpriteKit | ||||||||||
Glide | 391 | a year ago | 5 | August 10, 2019 | mit | Swift | ||||
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials | ||||||||||
Octopuskit | 357 | 4 days ago | apache-2.0 | Swift | ||||||
2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS | ||||||||||
Flappy Fly Bird | 331 | 25 days ago | bsd-3-clause | Swift | ||||||
🐦 Flappy Bird game reincarnation [Swift 5.5, GameplayKit, SpriteKit, iOS 12]. | ||||||||||
Touchbardino | 322 | 3 years ago | 3 | mit | Swift | |||||
Chrome dinosaur game on Touch Bar | ||||||||||
Touchbreakout | 311 | 5 years ago | 1 | gpl-3.0 | Swift | |||||
Play Breakout game on your MacBook Pro with Touch Bar, using SpriteKit. 用 Touch Bar 在 Mac 上玩打砖块游戏 | ||||||||||
Superspritekit | 224 | 9 years ago | 1 | mit | Objective-C | |||||
Extensions to Apple's SpriteKit game engine |
Flappy Fly-Bird
is an iOS/SpriteKit
game written using the latest verion of Swift
programming language and GameplayKit
.
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There were used graphical resources such as audio
, music
and images
. Those resources are for non commercial use. If you want to reuse the developments in your projects you must remove all the assets.
iPhone
& iPad
devicesiOS 11.3
Swift 5.0
GameplayKit
for in-game states: Playing
, Deatch
, Paused
statespipe
typesTile-Based
pipes: uses the mixture of CoreGraphics
and SpriteKit
frameworksScores
& Settings
Infinite
side-scrolling gameHaptic feedback
on supported devidesstate machines
SpriteKit
editorCoreGraphics
to construct tile-based
pipesiPhone
and iPad
screenspersistence
(for Scores
and Settings
)6
playable characters2
pipe types that make gameplay more unpredictable and enjoyingDifficulty
settingPlaying
and Death
states, where some time-dependent actions were run at the same timeiPhone
X
, Xs
, Xs Max
Swift 5.0
iOS/iPadOS 12.0
GameplayKit
usageDifficulty
The project is availabe under the BSD 3-Clause "New" or "Revised" License. Remember: you must not use any of the assets
in commercial purposes.