Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
3dworld | 1,027 | 4 months ago | gpl-3.0 | C++ | ||||||
3D Procedural Game Engine Using OpenGL | ||||||||||
Awesome Voxel | 167 | 4 months ago | ||||||||
Voxel resources for coders | ||||||||||
Terrain Erosion | 62 | 4 years ago | 1 | C++ | ||||||
A realtime terrain erosion & fluid simulation running on the CPU. | ||||||||||
Terrainwatersim | 14 | 9 years ago | 2 | C++ | ||||||
Some experiments with realtime water simulation on terrain, using OpenGL 4.3. | ||||||||||
Quick3d | 11 | 5 years ago | 10 | gpl-3.0 | C++ | |||||
Qt based 3D engine with geo-referenced entities | ||||||||||
Lithosphere Fork | 11 | 5 years ago | 1 | Python | ||||||
Lithosphere GPU driven Terrain Generator | ||||||||||
Siyana Renderer | 9 | 7 years ago | mit | C++ | ||||||
An ongoing upgrade to an a OpenCL-based path tracer and terrain generator I wrote many years back. | ||||||||||
Defter | 8 | 9 months ago | C | |||||||
Realtime Deformable Terrain on the GPU | ||||||||||
Marching_cubes_on_gpu | 6 | 7 years ago | Go | |||||||
A marching cube algorithm, that is executed in parallel on the GPU, using compute shaders. This will later enable a highly parallel creation of advanced landscape/terrain structures in potentially real-time (next project). | ||||||||||
Riversim | 6 | 6 years ago | mit | C++ | ||||||
Proof of concept ad-hoc GPU-based water flow over heightmap terrain sim, combined with a secondary realtime surface wave sim |