Soundhax

Free 3DS Primary Entrypoint <= 11.3
Alternatives To Soundhax
Project NameStarsDownloadsRepos Using ThisPackages Using ThisMost Recent CommitTotal ReleasesLatest ReleaseOpen IssuesLicenseLanguage
Soundhax291
3 years ago39Python
Free 3DS Primary Entrypoint <= 11.3
Rxtools262
7 years ago53gpl-2.0C
rxTools
3ds_homemenuhax229
2 years ago27C
Obsolete Nintendo 3DS Home Menu haxx, aka menuhax.
Regionthree177
8 years ago10Assembly
region free loader for 3DS/3DSXL/2DS on firmware versions 9.0-9.4
Fasthax169
6 years ago5C
3DS Kernel Exploit <= 11.2
Ntrghidra125
2 months ago2apache-2.0Java
A Nintendo DS binary loader for Ghidra
Universal Otherapp110
5 months ago1mitC
Userland -> Kernel11 -> Arm9 otherapp for 3DS system versions 1.0 to <= 11.15
Bannerbomb3101
17 days ago2mitC
3DS Userland Exploit for System Settings
Ctr Httpwn101
6 years ago39C
3DS HTTP-sysmodule exploit for bypassing required sysupdates.
Unsafe_mode76
a year agomitC
3DS userland secondary exploit for SAFE_MODE system updater. It's actually a pretty safe hax ( ͡° ͜ʖ ͡°).
Alternatives To Soundhax
Select To Compare


Alternative Project Comparisons
Readme

Soundhax

A heap overflow in tag processing leads to code execution when a specially- crafted m4a file is loaded by Nintendo 3DS Sound.

This bug is particularly good, because as far as I can tell it is the first ever homebrew exploit that is free, offline, and works on every version of the firmware for which the sound app is available.

Regions and Versions

Version N3DS/N2DS O3DS/2DS
US 1.0-11.3
JPN 1.0-11.3
EUR 1.0-11.3
KOR 4.0-11.3
CHN 4.0-11.3 N/A
TWN 4.1-11.3 N/A

All existing versions of Nintendo 3DS Sound prior to Nintendo fixing the vulnerability are now supported.

If your box is checked, then put otherapp.bin on the root of your SD card along with soundhax.m4a and launch the song from the sound player.

It can be used along pre9otherapp to launch an arm9 payload from the SD card on pre 9.0 firms (2.1 - 9.2).

Installation

  1. Download the relevant soundhax-region-console-firmware.m4a file for your device.
  2. Save the soundhax song file and copy to the root of your SD.
  3. Download the otherapp payload for your 3DS version, rename it to otherapp.bin, and copy it to the root of the SD card.
  4. Download the Homebrew Menu and place boot.3dsx in the root of the SD card (if it is not there already).
  5. Insert the SD card into the 3DS and start Nintendo 3DS Sound.
  6. Locate your new song and play it to start the Homebrew Menu!

Fixing the annoying bird: Click through all of the bird tips then close the app normally. When you exploit it it doesn't save the fact that you've opened the app before, so closing and reopening normally seems to fix this.

Build

Install Python 2.7 and devkitARM.

Then run python exp.py <usa/eur/jpn/kor/chn/twl> <new/old> <pre21/v21and22/v3xand4x/post5> to generate soundhax-*.m4a.

Writeup

The Bug

3DS Sound mallocs a buffer of 256 bytes to hold the name of song as described in its mp4 atom tags. This is sensible since it's the maximum allowed size according to the spec. When parsing an ascii title, strncpy(dst, src, 256) is used, which is safe and correct. However, because unicode strings contain null bytes, rather than using a unicode strncpy variant, the application simply memcpys the name bytes onto the heap using the user provided size, which can be arbitrarily large.

Exploit

I overflow my data onto the next heap chunk, which lets me fully control the malloc header of that chunk, which happens to be allocated at the time of the overflow. When that chunk is freed, a heap unlink is performed, which allows me to do an arbitrary write. This means I can write a dword to the stack and control PC.

Unfortunately, there aren't any usable gadgets (trust me, I looked), so I had to use a more advanced technique to exploit the bug. I used the arbitrary write to overwrite the free list header with a stack address, while setting the start and end fields of the chunk being freed to cause the block to appear undersized, thus causing it to not be added to the free list and so the stack address I just wrote is used on the next malloc.

Because malloc jumps through the free list looking for a suitable block, I had to find a stack address at which there appears to be a valid heap chunk header with a large enough size for the requested allocation and null pointers for the next and prev entries in the list, so that my stack chunk is chosen as the 'best' one.

Once all of these conditions are met, the next malloc returns the stack address as the 'heap' location to write my next tag data, which lets me turn the arbitrary write primitive into ROP.

From there I use the gspwn GPU exploit to write my stage2 shellcode over the text section of the sound process, before finally jumping to it.

In summary, the process looks like this:

heap overflow -> arbitrary write to free list -> stack overflow -> gspwn -> code execution

Thanks

Subv and Citra authors - for help emulating sound, this was invaluable

plutoo - stage 2 shellcode

yellows8 - help with gpu address translation for gspwn, initial JPN support, finished KOR support

smea - homebrew launcher

d3m3vilurr - EUR, JPN, partial KOR support

TuxSH - O3DS offset

Konng - Testing EUR payloads

#cakey - advice and support

PPP - teaching me everything I know

geohot, comex, j00ru, loki, project zero - inspiring me to pursue bug hunting

Popular 3ds Projects
Popular Exploitation Projects
Popular Games Categories

Get A Weekly Email With Trending Projects For These Categories
No Spam. Unsubscribe easily at any time.
Python
Exploitation
Chunk
Heap
Nintendo
Sd Card
3ds