| jnsmalm/pixi3d |
695 |
|
0 |
2 |
over 2 years ago |
44 |
May 13, 2023 |
5 |
mit |
TypeScript |
| The 3D renderer for PixiJS. Seamless integration with 2D applications. |
| PacktPublishing/Vulkan-Cookbook |
639 |
|
0 |
0 |
over 3 years ago |
0 |
|
2 |
mit |
C++ |
| Code repository for Vulkan Cookbook by Packt |
| egtwobits/mesh_mesh_align_plus |
482 |
|
0 |
0 |
almost 3 years ago |
0 |
|
8 |
|
Python |
| Precisely align, move, and measure+match objects and mesh parts in your 3D scenes. |
| mjq11302010044/RRPN |
401 |
|
0 |
0 |
over 5 years ago |
0 |
|
39 |
other |
Jupyter Notebook |
| Source code of RRPN ---- Arbitrary-Oriented Scene Text Detection via Rotation Proposals |
| yasirkula/UnityRuntimeSceneGizmo |
135 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
C# |
| Interactable runtime scene gizmo for uGUI |
| FeNo/InGameReplay |
122 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
|
C# |
| Allow you to record the transform of any objects to replay it |
| JiepengTan/Unity-Raymarching-Framework |
110 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
mit |
HLSL |
| A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions |
| MhLiao/RRD |
99 |
|
0 |
0 |
over 7 years ago |
0 |
|
10 |
other |
C++ |
| RRD: Rotation-Sensitive Regression for Oriented Scene Text Detection |
| anastasiadevana/HeadphoneMotion |
88 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| Unity plugin for Apple Headphone Motion API. |
| allenai/ai2thor-rearrangement |
80 |
|
0 |
0 |
almost 3 years ago |
0 |
|
6 |
apache-2.0 |
Python |
| 🔀 Visual Room Rearrangement |