Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Alacritty | 48,734 | 3 | a day ago | 6 | March 24, 2023 | 309 | apache-2.0 | Rust | ||
A cross-platform, OpenGL terminal emulator. | ||||||||||
Kitty | 19,943 | a day ago | 19 | August 17, 2021 | 26 | gpl-3.0 | Python | |||
Cross-platform, fast, feature-rich, GPU based terminal | ||||||||||
Darktile | 2,947 | 6 months ago | 11 | May 10, 2022 | 28 | mit | Go | |||
:waning_crescent_moon: Darktile is a GPU rendered terminal emulator designed for tiling window managers. | ||||||||||
Glrnvim | 259 | 8 months ago | 4 | gpl-3.0 | Rust | |||||
glrnvim wraps nvim with your favourite terminal into a standalone, non-fancy but daily-usable neovim GUI. | ||||||||||
Galacritty | 145 | 5 years ago | n,ull | unlicense | Rust | |||||
[Abandoned experiment] GTK terminal emulator based on Alacritty [USE WEZTERM!] | ||||||||||
Swift_opengl_example | 66 | 2 months ago | mit | Swift | ||||||
:star: Swift OpenGL Example written with swift (for Ubuntu, macOS, iOS and Android) | ||||||||||
Terminal Recall | 49 | 2 months ago | 49 | epl-1.0 | Java | |||||
Engine remake for Terminal Velocity and Fury3 | ||||||||||
Glkitty | 43 | 2 years ago | 1 | C | ||||||
port of the OpenGL gears demo to kitty terminal graphics protocol | ||||||||||
Glerminal | 24 | 4 years ago | 12 | January 20, 2019 | 12 | other | Rust | |||
A lightweight terminal made with OpenGL | ||||||||||
Opengl Ttf Terminal | 15 | 8 years ago | 1 | C | ||||||
A terminal window for Linux implemented using libtsm, libsdl, stb_truetype, fontstash |
Darktile is a GPU rendered terminal emulator designed for tiling window managers.
Install dependencies:
xorg-dev
libgl1-mesa-dev
Grab a binary from the latest release, chmod +x
it and place it in your $PATH
.
If you're too lazy to do the above and you like to live life on the edge, you can pipe this script to sudo:
curl -s "https://raw.githubusercontent.com/liamg/darktile/main/scripts/install.sh" | sudo bash
Configuration files should be created in $XDG_CONFIG_HOME/darktile/
if the variable is defined, otherwise in $HOME/.config/darktile/
.
If you wish, you can create an example config file as a starting point using darktile --rewrite-config
.
Darktile will use sensible defaults if no config/theme files are available. The same applies when you omit settings from config/theme files, meaning it is perfectly valid to start with empty config/theme files and add to them as required to override the default behaviour.
Found in the config directory (see above) inside config.yaml
.
opacity: 1.0 # Window opacity: 0.0 is fully transparent, 1.0 is fully opaque
font:
family: "" # Font family. Find possible values for this by running 'darktile list-fonts'
size: 16 # Font size
dpi: 72 # DPI
ligatures: true # Enable font ligatures e.g. render '' instead of '==='
cursor:
image: "" # Path to an image to render as your cursor (defaults to standard rectangular cursor)
Found in the config directory (see above) inside theme.yaml
. You can replace this file with a symlink or any theme file from darktile-themes.
black: '#1d1f21'
red: '#cc6666'
green: '#b5bd68'
yellow: '#f0c674'
blue: '#81a2be'
magenta: '#b294bb'
cyan: '#8abeb7'
white: '#c5c8c6'
brightblack: '#666666'
brightred: '#d54e53'
brightgreen: '#b9ca4a'
brightyellow: '#e7c547'
brightblue: '#7aa6da'
brightmagenta: '#c397d8'
brightcyan: '#70c0b1'
brightwhite: '#eaeaea'
background: '#1d1f21'
foreground: '#c5c8c6'
selectionbackground: '#aa8800'
selectionforeground: '#ffffff'
cursorforeground: '#1d1f21'
cursorbackground: '#c5c8c6'
Action | Binding |
---|---|
Copy | ctrl + shift + C |
Paste | ctrl + shift + V |
Decrease font size | ctrl + - |
Increase font size | ctrl + = |
Take screenshot | ctrl + shift + [ |
Open URL | ctrl + click |
The name changed as a result of a near-complete rewrite of Aminal. Also, Google's "did you mean animal?" was getting pretty annoying.
While the project likely won't need much work to build on Windows/OSX, the focus is to develop Darktile for tiling window managers under Linux. If you'd like to get Darktile working for other environments, pull requests are always very welcome, especially when preceded by issues/discussion.