Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Dialogic | 2,547 | 11 hours ago | 138 | mit | GDScript | |||||
💬 Create dialogs, characters and scenes to display conversations in your Godot games. | ||||||||||
Termloop | 1,220 | 1 | 2 years ago | April 22, 2023 | 5 | other | Go | |||
Terminal-based game engine for Go, built on top of Termbox | ||||||||||
Pythonstdiogames | 596 | 2 years ago | 12 | December 30, 2020 | 5 | mit | Python | |||
A collection of text-based games written in Python 3 that only use "standard i/o". | ||||||||||
Godot 3d Mannequin | 513 | 2 years ago | 10 | other | C# | |||||
An Open Source 3d character and character controller for the Godot game engine | ||||||||||
Openmu | 506 | 19 days ago | 17 | mit | C# | |||||
This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online". | ||||||||||
Legend Wings | 457 | 6 years ago | Swift | |||||||
iOS Swift Game - Push SpriteKit to the limit | ||||||||||
Pokemon Font | 439 | 3 years ago | January 18, 2017 | ofl-1.1 | CSS | |||||
GAME BOY font from Pokémon R/G/B/Y/G/S/C, Unicode extended. | ||||||||||
Rpg Core | 437 | 4 months ago | 1 | other | C# | |||||
UNITY engine RPG framework | ||||||||||
Ipokemon | 428 | 7 years ago | 9 | mit | Objective-C | |||||
PokéMon like game on iOS with Location Based Service. | ||||||||||
Dnd Tldr | 410 | 3 years ago | 9 | cc-by-sa-4.0 | ||||||
Dungeons and Dragons - Too Long; Didn't Read |
This font is an extended clone of the original font shipped with Pokemon R/G/B/Y for the GAME BOY in the 90's. It was made into a proper, modern, Unicode font and was extended with more language support and ligatures because it was needed for Pokemon-Mini.
Install npm install pokemon-font
This is a 'pixel' font, but modern font formats are actually vector based, so the font uses vector calculations to create little squares. This brings all the same issues as old-fashioned pixel fonts in terms of rendering it properly.
The font is 10px high, so to properly render it you'll need to use increments of 10px
You'll also need to turn off anti-aliasing for fonts if the browser supports it to avoid blurry fonts.
Displaying the font in flexbox layouts will make it blurry too.
body {
font-size: 10px;
font-smooth: never;
-webkit-font-smoothing: none;
font-family: "pokemon-font", monospace;
}
h1 {
font-size: 40px;
}
The latin character set has been extended to support the first three Unicode blocks, Basic Latin, Latin-1 Supplement and Latin Extended-A. This covers most West European languages. Some of the original glyphs have been changed for harmony with the added new glyphs.
For all my nerdy trainers out there, these characters are extended as well to support common programming languages. So go ahead and load this up in your favorite editor.
To type Unown, you must use one of the formats that supports ligatures. These little living glyphs might attack though. So be ready.
To write in Unown, prepend each basic A-z alphabet character with the word unown. If you write unowna and unownz the a and z Unown will be shown.
This:
unownyunownounownu unowncunownaunownuunowngunownhunownt unownaunownlunownl unowntunownhunowne unownuunownnunownounownwunownn unownvunownaunownrunowniunownaunowntunowniunownounownnunowns, unowntunownhunownaunownt unowniunowns unowna unowngunownrunowneunownaunownt unownaunowncunownhunowniunowneunownvunowneunownmunowneunownnunownt!
Becomes this:
You caught all the Unown variations, that is a great achievement!
There is a ligature to get the original PKMN glyph, plainly write this string: PKMN in capitals without spaces and it will be replaced with PKMN. There are also the original games' ligatures for 'd, 'l, 'm, 'r, 's, 'v and 't. Sadly, 'n isn't supported, so you can't write cap'n.
If the font doesn't support a certain character, is displayed, in this font that is a MissingNo, because a tiny MissingNo is sugoi kawaii.
I extended support to cover the full Unicode blocks for Hiragana and Katakana, which holds a few obscure characters that aren't used anymore, but gotta catch 'em all right?
While making this font I learned how to create SVG shapes with raw code, how modern fonts are encoded, how to convert between font formats, how to deal with size, kerning, ligatures, etc. This is also the first time I'm publishing a package to npm and bower.
We used Glyphs App in the end to manage the .ufo
master 'file'/folder.
Copyright (c) 2016-2017, Superpencil (https://superpencil.com | [email protected]>), with pokemon-font.
This Font Software is licensed under the SIL Open Font License, Version 1.1. This license is included in the repository, and is also available with a FAQ at: http://scripts.sil.org/OFL