Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
D3 Graphviz | 1,552 | 33 | 30 | 6 months ago | 68 | November 05, 2023 | 16 | bsd-3-clause | JavaScript | |
Graphviz DOT rendering and animated transitions using D3 | ||||||||||
React Worker Dom | 829 | 3 | 2 | 7 years ago | 5 | November 02, 2016 | 6 | bsd-3-clause | JavaScript | |
Experiments to see the advantages of using Web Workers to Render React Virtual DOM | ||||||||||
Vue Electron Template | 300 | 2 years ago | 43 | mit | JavaScript | |||||
An Electron & Vue.js template with Hot-reloading enabled and common Vue plugins, dev, debug and build scripts configured. | ||||||||||
Lumen 2d | 232 | 4 years ago | mit | JavaScript | ||||||
2D javascript renderer using web workers | ||||||||||
Preact Worker Demo | 222 | 6 months ago | 3 | JavaScript | ||||||
Demo of preact rendering an entire app in a Web Worker. | ||||||||||
Marp Vue | 16 | 2 | 4 years ago | 1 | March 27, 2019 | 7 | mit | TypeScript | ||
[INACTIVE] Marp renderer component for Vue | ||||||||||
Flexrender | 11 | 11 years ago | mit | C++ | ||||||
A distributed rendering architecture for ray tracing huge scenes on commodity hardware. | ||||||||||
Revery Playground | 9 | 5 years ago | 5 | mit | OCaml | |||||
Live, interactive playground for Revery examples | ||||||||||
Marp React | 9 | 2 | 4 years ago | 4 | January 31, 2020 | 7 | mit | TypeScript | ||
[INACTIVE] Marp renderer component for React | ||||||||||
J Gravitydispatcher | 7 | 7 years ago | 1 | mit | C | |||||
J-Gravity is a cosmological scale particle simulator that was built with the purpose of testing the Janus Cosmological Model. There are a couple parts to our project, the worker, the dispatcher, and the renderer. The worker is a program that runs on a computer and participates in the pool of workers doing all the calculations for the simulation on the gpu using OpenCL. The dispatcher is the manager or server that oversees the simlulation and makes sure that all the work that gets sent out gets sent out is completed. the dispatcher also handles saving the time points or frames which consists of all the positions and masses of all the particles in the simulation. All these frames are then viewed with our renderer/viewer program that can save the data as a GIF. We built the Dispatcher and Workers in C and the renderer in C++. |