Unitygraphicsprogramming4

書籍「UnityGraphicsProgramming vol.4」のサンプルコードリポジトリ
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Omega_h105
8 months ago40otherC++
Simplex mesh adaptivity for HPC
Gstar4d88
3 years agoC
Computes the 3D Delaunay triangulation on the GPU
Gdel3d76
6 years ago5C++
gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.
Unitygraphicsprogramming447
5 years agoC#
書籍「UnityGraphicsProgramming vol.4」のサンプルコードリポジトリ
Perfect Antialiasing13
7 months agoTypeScript
Antialiasing via conservative rasterisation and analytical area computation
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Computes 2D Alpha shapes on the GPU
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