Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Mixedrealitytoolkit Unity | 5,776 | 9 | 5 | 2 days ago | 4 | February 13, 2020 | 688 | mit | C# | |
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity. | ||||||||||
Mixedreality Webrtc | 727 | 1 | 1 | a year ago | 14 | September 30, 2020 | 276 | mit | C# | |
MixedReality-WebRTC is a collection of components to help mixed reality app developers integrate audio and video real-time communication into their application and improve their collaborative experience | ||||||||||
Mapssdk Unity | 581 | 1 | 3 days ago | 22 | May 28, 2020 | 24 | mit | C# | ||
This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project. | ||||||||||
Livescan3d Hololens | 436 | 3 years ago | 11 | mit | C# | |||||
A Unity application for receiving and rendering point clouds on Hololens and other devices. | ||||||||||
Soccerontable | 428 | 4 years ago | 2 | bsd-2-clause | Python | |||||
Upconverting YouTube soccer videos in 3D for viewing in AR/VR devices.Soccer On Your Tabletop | ||||||||||
Simple Webxr Unity | 337 | 2 years ago | 6 | mit | C# | |||||
⭐ Bringing WebXR to Unity 3D ! B-) | ||||||||||
Azure Spatial Anchors Samples | 274 | a month ago | 35 | other | C# | |||||
Azure Spatial Anchors sample code | ||||||||||
Hololensartoolkit | 256 | 2 years ago | 15 | lgpl-3.0 | C | |||||
Marker tracking using the front-facing camera of HoloLens (both 1 and 2) and Unity, with a wrapper of ARToolKit built for UWP (Windows Universal Platform) | ||||||||||
Mixedrealityresources | 245 | 6 days ago | 1 | |||||||
Mixed Reality related resources | ||||||||||
Hololenswithopencvforunityexample | 209 | 5 months ago | 3 | C# | ||||||
HoloLens With OpenCVforUnity Example (Support for Hololens1 and Hololens2) |
HoloLensWithOpenCVForUnityExample
)
UWP
in the "Build Settings" window.Scripting Define Symbols
depending on the XR system used in your project; Legacy built-in XR: BUILTIN_XR
; XR Plugin Management (Windows Mixed Reality): XR_PLUGIN_WINDOWSMR
; XR Plugin Management (OpenXR):XR_PLUGIN_OPENXR
.WebCam
Capabilties in Publishing settings tab.App
, which should live as a sibling next to the 'Assets` folder. Then click Select Folder to generate the VS solution in that folder. Then wait for Unity to build the solution.App/HoloLensWithOpenCVForUnityExample.sln
. This is the solution that ultimately gets deployed to your HoloLens.ARM
to x86
if you are building for Hololens1 or to ARM64
if you are building for Hololens2; Change the deploy target (the green play button) to Device
(if your HoloLens is plugged into your computer), or Remote Machine
(if your HoloLens is connected via WiFi).Project Assets | Build Settings |
---|---|
![]() |
![]() |
Player Settings |
---|
![]() |