Awesome Open Source
Awesome Open Source



JavaFX Game Development Framework

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  • No installation or setup required
  • "Out of the box": Java 8-15, Win/Mac/Linux/Android 8+/iOS 11.0+/Web
  • Simple and clean API, higher level than other engines
  • Superset of JavaFX: no need to learn new UI API
  • Real-world game development techniques: Entity-Component, interpolated animations, particles, and many more
  • Games are easily packaged into a single executable .jar or native images

Good for:

  • Any 2D game (side-scroller / platformer / arcade / RPG)
  • Any business applications with complex UI controls / animations
  • Experimental 3D
  • Hobby / academic / commercial projects
  • Teaching / learning / improving game development skills
  • Fast prototyping of app ideas

Minimal Example

public class BasicGameApp extends GameApplication {

    protected void initSettings(GameSettings settings) {
        settings.setTitle("Basic Game App");

    public static void main(String[] args) {

Getting Started

For a quick dive into code, see standalone basic examples. Otherwise, see:


  • Maven template project if you use Java and/or Kotlin (Java 11+)

Already have pom.xml? Then add: (use 0.5.4 for Java 8-10). Note: make sure to set <release>11</release> for maven-compiler-plugin.



  • Gradle template project if you use Java and/or Kotlin (Java 11+)

Already have build.gradle? Then add: (use 0.5.4 for Java 8-10). Note: in case you have errors, please see templates for Gradle above.

repositories {

dependencies {
    compile 'com.github.almasb:fxgl:11.12'

Uber jar

Download the latest uber jar from Releases


  • University of Brighton, UK
  • University of Nottingham, UK
  • kidOYO, USA
  • Walton High School, USA
  • Zealand Institute of Business and Technology, Denmark
  • Federal Institute of Education, Science and Technology of Rio Grande do Sul, Brazil

If your institution wants to use / is using FXGL, drop me an email to be added to the list.

Community tutorials:

Community projects (identified using fxgl topic):

If you'd like your project featured here, just add a note in the Chat.

Contribution & Support

If you want to build FXGL from sources or want to contribute, please see the Contribution Guide (including non-code). FXGL is fully modular, so new contributors do not need to understand the entire codebase, only the module to which the contribution is made. Contributions will be reviewed in accordance with the Code of Conduct.

You can support the FXGL development / show interest by simply starring the repo or becoming a sponsor.





  • Ask questions on StackOverflow with tags javafx and fxgl
  • Tweet with #fxgl
  • Chat with the friendly FXGL community

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