| Zeta36/chess-alpha-zero |
1,666 |
|
0 |
0 |
over 5 years ago |
0 |
|
60 |
mit |
Jupyter Notebook |
| Chess reinforcement learning by AlphaGo Zero methods. |
| NeymarL/ChineseChess-AlphaZero |
542 |
|
0 |
0 |
over 5 years ago |
0 |
|
7 |
gpl-3.0 |
Python |
| Implement AlphaZero/AlphaGo Zero methods on Chinese chess. |
| datamllab/awesome-game-ai |
522 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
|
| Awesome Game AI materials of Multi-Agent Reinforcement Learning |
| sotetsuk/pgx |
260 |
|
0 |
1 |
over 2 years ago |
69 |
November 08, 2023 |
20 |
apache-2.0 |
Python |
| 🎲 Vectorized RL game environments in JAX [NeurIPS23] |
| richemslie/galvanise_zero |
68 |
|
0 |
0 |
over 4 years ago |
0 |
|
7 |
mit |
Python |
| Learning from zero (mostly based off of AlphaZero) in General Game Playing. |
| zjeffer/chess-deep-rl |
58 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
gpl-3.0 |
Jupyter Notebook |
| Research project: create a chess engine using Deep Reinforcement Learning |
| blanyal/alpha-zero |
45 |
|
0 |
0 |
about 8 years ago |
0 |
|
2 |
mit |
Python |
| AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm" by DeepMind. |
| crypt3lx2k/Zerofish |
32 |
|
0 |
0 |
about 6 years ago |
0 |
|
2 |
mit |
Python |
| An implementation of the AlphaZero algorithm for chess |
| Akababa/Chess-Zero |
31 |
|
0 |
0 |
over 8 years ago |
0 |
|
|
mit |
Python |
| Chess reinforcement learning by AlphaZero methods. |
| ashishpapanai/chessJS |
19 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
other |
JavaScript |
| This engine has defeated Stockfish Level-6 which has 2300+ ELO rating with 1sec as thinking time. It is an implementation of Chess Engine in JavaScript by using Min Max Tree with Alpha-Beta pruning (GOFAI (Good Old-Fashioned Artificial Intelligence)). The front-end of the website is basic HTML and CSS. ChessJS Version 2 : v2.chessjs.tech |