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Search results for shader directx12
directx12
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shader
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5 search results found
The Forge
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4,191
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Computesharp
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2,462
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Directxtk12
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1,397
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Bonzomatic
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1,314
Live shader coding tool and Shader Showdown workhorse
Renderhelp
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1,222
⚡ 可编程渲染管线实现,帮助初学者学习渲染
Cauldron
⭐
788
A simple framework for rapid prototyping on Vulkan or Direct3D 12
Directx Specs
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678
Engineering specs for DirectX features.
Diligentcore
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547
A modern cross-platform low-level graphics API
Shaderglass
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545
Overlay for running GPU shaders on top of Windows desktop
Everyray Rendering Engine
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517
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Vqengine
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403
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Flycube
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350
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Diligentsamples
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298
Sample projects demonstrating the usage of Diligent Engine
Ravengine
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276
A fast C++20 3D game engine for modern devices, with wide platform support
Introtodxr
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260
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
Ags_sdk
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223
AMD GPU Services (AGS) library and samples
Directx12gameengine
⭐
200
DirectX 12 .NET game engine
Hge
⭐
183
HGE 1.9 configured with CMake DirectX9 version, with shaders. The classic 1.8.1. version is in the `master` branch if you ever need that.
Moravaengine
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169
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
Dilithium
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156
Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.
Bloomfilter For Monogame And Xna
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89
A bloom filter module, which can easily be added to existing applications. Solution includes sample
Helios
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74
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫
Litefx
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68
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
Dx11base
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68
A small dx11 base program I use to test shaders and techniques
Skyrim Community Shaders
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67
SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
Depthoffieldfx
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60
DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field
Directx12codesamples
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57
我正在写的一本关于DirectX12的开发书籍《DirectX12 3D游戏程序设计》,这里是书中的例子。
Bshaders
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51
Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)
Grass.directx
⭐
49
Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
Fna Template
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48
A simple template for FNA game projects.
Nnao
⭐
47
Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambie
Bgfx Header Extension Library
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38
Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to complete common graphical tasks
Dx Shader Decompiler
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35
A decompiler for DirectX 9 shaders
Tinydx11
⭐
35
Minimal DirectX 11 compute shader c++ example
Skirmish
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32
Game and prototypes with SharpDX and Directx 11
Voxelterrain
⭐
24
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
Luna Engine
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23
Luna Engine is DirectX 11 based engine that i am trying to make.
Shadercrashingassert
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20
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
Dlaa
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20
(DLAA) Directionally Localized antiAliasing
Dx11 Framework
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19
DirectX 11-based rendering framework designed for rapid prototyping
Sweetfxui
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17
GUI editor for SweetFX configuration files
Higanbana
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16
Collection of libraries to help solving various problems and prototypes faster. Strong focus on advanced graphics development using Vulkan and DirectX 12.
Gpu
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16
🔭 cross platform general purpose GPU library - optimized for rendering
Csharpdirectxraytracing
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15
DirectX Raytracing Tutorials in CSharp
Directx
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13
Aurora DirectX Interface
Hlsl Parser Nitra
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12
HLSL parser for .NET
Software_d3d9
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12
Performs software emulation for all of Direct3D9/Direct3D9Ex
Dfaa
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10
Antialiasing algorithm
Voodooshader
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10
Voodoo Shader improves and extends graphics in old and new games. It's fast, stable, open-source, and runs on ATi/AMD and nVidia with DirectX or OpenGL.
Docker Dxc
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9
Docker image with Microsoft DirectX shader compiler (dxil and spirv)
Wpfshadereffects
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9
WpfShaderEffects is intended to be out-of- the-box-ready-to-use ShaderEffects for WPF.
Ming3d
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9
Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.
Barycentrics11
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9
Barycentric coordinates GCN shader extension sample for DirectX 11
Marchingcubesgpu
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9
(A pretty old) Marching Cubes algorithm implementation on the GPU with DirectX 10 / C++. Heavy lifting done on the geometry shader. The first completely open-source with this combination as far as I know.
Xcframeworkengine
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8
XCFramework is a cross platform Game engine written in C++ with DirectX12, DirectX11 and OpenGL at it's core for win32 platform. It also provides support for Xbox One and PS4.
Barycentrics12
⭐
7
Barycentric coordinates GCN shader extension sample for DirectX 12
Uwp Game Engine
⭐
7
Mini DirectX game engine for Windows 10 UWP platform
Delphicompute
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7
Examples on how to use DirectCompute in Delphi 10.2 Tokyo.
Thindx
⭐
7
Thin DirectX wrappers for Rust.
Advanced Animation With Directx Source Code
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7
Automatically exported from code.google.com/p/advanced-animation-with-directx-
Dungeonstompdirectx12
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6
Dungeon Stomp is a DirectX12 3D dungeon game.
D3d9
⭐
6
DirectX 9.0c based C++ framework.
Directxvideoscreen
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6
Various programs around Desktop Duplication API, DirectX Video Processor, Shader, DX11/DX9
Shadertranslator
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5
A DX shader translation framework that allows for an enhanced syntax
Gpusandbox
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5
A collection of random GPU projects utilising a mix of CUDA, OpenCL, OpenGL, DirectX and Compute shaders.
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