Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Directxmesh | 665 | 7 days ago | 11 | mit | C++ | |||||
DirectXMesh geometry processing library | ||||||||||
Geometryfx | 159 | 4 years ago | mit | C++ | ||||||
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF) | ||||||||||
Grass.directx | 49 | 2 years ago | 1 | TeX | ||||||
Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach. | ||||||||||
Quaternions Revisited | 26 | 8 years ago | C++ | |||||||
Sample code for a 'Quaternions revisited' article from GPU Pro 5 | ||||||||||
Csharpdirectxraytracing | 15 | 3 years ago | mit | C# | ||||||
DirectX Raytracing Tutorials in CSharp | ||||||||||
Lowspec | 10 | 3 years ago | ||||||||
This utility serves for lowering settings of a general DX11 application | ||||||||||
Marchingcubesgpu | 9 | 4 years ago | C++ | |||||||
(A pretty old) Marching Cubes algorithm implementation on the GPU with DirectX 10 / C++. Heavy lifting done on the geometry shader. The first completely open-source with this combination as far as I know. | ||||||||||
Gltfviewer | 7 | 6 months ago | 12 | apache-2.0 | C++ | |||||
A glTF file viewer in Directx 12 | ||||||||||
Mirage Vvvv | 3 | 6 years ago | 1 | isc | C# | |||||
A plugin for physically based rendering with DirectX 11 and VVVV. | ||||||||||
Ridged Multifractal Terrain | 1 | 4 years ago | C++ | |||||||
DirectX 11 | Ridged-Multifractal Procedural Terrain |
Marching Cubes algorithm implementation with DirectX / C++. Heavy lifting done on the geometry shader.
It's an old hobby project, the code could be way cleaner :)
For now the only way to use the program is to download the project, fix DirectX SDK paths if needed, run the project and observe the results.
Ugly gif of the thing live
A sphere which we've distorted with coherent 3d noise (used VolumetricData::createBumpySphere())
Only coherent 3d noise (used VolumetricData::createRandomNoise())
No noise, just a sphere (used VolumetricData::createSphere())