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Search results for roguelike pathfinding
pathfinding
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roguelike
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10 search results found
Libtcod
⭐
841
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Roguesharp
⭐
437
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Rustyroguelike
⭐
62
Following along with the /r/roguelikedev tutorial session, in Rust and implementing my own library as well!
Osnowa
⭐
48
a roguelike framework for C# with ECS and Unity integration
Rltk_unity
⭐
42
A framework for developing ascii based "traditional" roguelikes in Unity.
Doryen
⭐
10
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Rlforj Alt
⭐
10
Roguelike Library For Java (Alternative version)
Bouken
⭐
10
React based ASCII Rogue
Wfita
⭐
7
Contains map generation and path finding
Goblinlike
⭐
6
Web based video game featuring: proceedural generation, A* and Djisktra pathfinding, HTML5 canvas display, localStorage based auto saving, and plenty of Goblin.
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