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Search results for pathfinding mapf
mapf
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pathfinding
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5 search results found
Continuous Cbs
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152
Continuous CBS - a modification of conflict based search algorithm, that allows to perform actions (move, wait) of arbitrary duration. Timeline is not discretized, i.e. is continuous.
Pogema
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136
POGEMA stands for Partially-Observable Grid Environment for Multiple Agents. This is a grid-based environment that was specifically designed to be flexible, tunable and scalable. It can be tailored to a variety of PO-MAPF settings.
Aa Sipp M
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38
Algorithm for prioritized multi-agent path finding (MAPF) in grid-worlds. Moves into arbitrary directions are allowed (each agent is allowed to follow any-angle path on the grid). Timeline is continuous, i.e. action durations are not explicitly discretized into timesteps. Different agents' size and moving speed are supported. Planning is carried out in (x, y, \theta) configuration space, i.e. agents' orientation are taken into account.
M Ta Prioritized Mapd
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16
Multi-Agent Pickup and Delivery implementation
Lacam
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15
LaCAM: Search-Based Algorithm for Quick Multi-Agent Pathfinding (AAAI-23)
When To Switch
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6
"When to Switch" Implementation: Addressing the PO-MAPF challenge with RePlan & EPOM policies. This repo includes search-based re-planning, reinforcement learning techniques, and three mixed policies for pathfinding in partially observable multi-agent environments. 🤖🛤️
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