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Search results for game engine graphics programming
game-engine
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graphics-programming
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20 search results found
Cpp 3d Game Tutorial Series
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701
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Vulkan Renderer
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678
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
Arcane Engine
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504
3D C/C++ Game Engine - Created By Brady Jessup
Animatorgo
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463
🤸🏾♀️👗提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视
Atlas Engine
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284
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Vxr
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133
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
R96
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115
Repository for the blog post series "Rendering like it's 1996"
Tweedeengine
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60
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
Rendermaster
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34
Graphic engine
3d_interactive_graphics_rendering_engine
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25
Develop a 3D interactive graphics rendering engine
Xacor
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24
Experimental Game Engine
Anemoneerengine
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21
Game Engine for Windows by Vulkan SDK
In3d
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20
A relatively simple Go powered OpenGL Graphics Engine
Pengine
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16
A simple 2D/3D game engine.
Msray
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11
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
Vkrender
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10
Vulkan renderer / game engine
Wormhole Visualization
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7
OpenGL Interactive Wormhole Visualization Program. Programmed in C++ using GLFW.
Openglcppwrapper
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7
[Version 0.9][Partially Functional][In gestation] A C++ 11 wrapper for Core Profile OpenGL allowing to write complete applications in a reduced number of lines of code
Debut Engine
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6
Simple (?) C++ graphics engine
Instanced Renderer
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6
Vulkan based 2D renderer demonstrating use of GPU instancing with an array of textures
Raycasting
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5
Ray casting is the use of ray–surface intersection tests to solve a variety of problems in 3D computer graphics and computational geometry.
Opengl Pong
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5
OpenGL high resolution graphics remaster of the classic Pong game inspired by learnopengl.com
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1-20 of 20 search results
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