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Search results for directx12 hlsl
directx12
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hlsl
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10 search results found
Computesharp
⭐
2,462
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Bonzomatic
⭐
1,314
Live shader coding tool and Shader Showdown workhorse
Methanekit
⭐
759
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Vqengine
⭐
403
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Weather
⭐
295
Windows native weather app powered by DirectX12 animations
Crossshader
⭐
244
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
Directx12gameengine
⭐
200
DirectX 12 .NET game engine
Dilithium
⭐
156
Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.
Zetaray
⭐
127
Real-time Direct3D 12 ray tracer
Ghurund
⭐
78
My DirectX 12 playground - engine, editor and a sample game.
Helios
⭐
74
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫
Spirv_cross
⭐
66
Safe Rust wrapper around SPIRV-Cross
Directx12codesamples
⭐
57
我正在写的一本关于DirectX12的开发书籍《DirectX12 3D游戏程序设计》,这里是书中的例子。
Bshaders
⭐
51
Video playback Effects/Filters (DirectX .hlsl pixel shaders, mpv .hook)
Nnao
⭐
47
Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambie
Hlml
⭐
38
vectorized high-level math library
Voxelterrain
⭐
24
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
Luna Engine
⭐
23
Luna Engine is DirectX 11 based engine that i am trying to make.
Code Red
⭐
22
A Graphics Interface for DirectX12 and Vulkan
Dx11 Vvvv Girlpower
⭐
22
Help patches and samples for vvvv and DirectX11 nodes
Shadercrashingassert
⭐
20
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
Dlaa
⭐
20
(DLAA) Directionally Localized antiAliasing
Directx10 Tutorials
⭐
16
Fluxengine
⭐
14
Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture
Fft3dgpu
⭐
13
FFT3dGPU
Citrus
⭐
12
High performance, Direct3D 11 based 3D renderer.
Hlsl Parser Nitra
⭐
12
HLSL parser for .NET
Joyenginedx12
⭐
11
Toy engine written in C++ and DirectX 12
Dfaa
⭐
10
Antialiasing algorithm
Xors3d For Nim
⭐
9
•Blitz3D-esque DX9 engine for Nim•
Ming3d
⭐
9
Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.
Barycentrics11
⭐
9
Barycentric coordinates GCN shader extension sample for DirectX 11
Methaneasteroids
⭐
9
🪐 Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework using DirectX 12, Vulkan and Metal
Directx12 Wrapper
⭐
8
a sweet wrapper of DirectX12.
Uwp Game Engine
⭐
7
Mini DirectX game engine for Windows 10 UWP platform
Zenithengine
⭐
7
3D graphics rendering engine
Thindx
⭐
7
Thin DirectX wrappers for Rust.
Methaneexternals
⭐
7
Methane Kit external libraries and tools in linked repositories or prebuilt binaries and headers.
D3d12 Projects
⭐
6
🔬 Projects to start learning Direct3D12 (D3D12)
Dungeonstompdirectx12
⭐
6
Dungeon Stomp is a DirectX12 3D dungeon game.
Hlslvisualstudio
⭐
6
Visual Studio Plug in to add in HLSL source as directly linked source code via a generated C header
Meduza
⭐
5
Meduza is a personal Game Engine project
Mim
⭐
5
A linear algebra math framework written in modern C++ optimized for real time graphics.
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