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Search results for c plus plus scene
c-plus-plus
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scene
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458 search results found
Pbrt V3
⭐
4,696
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Ogre
⭐
3,619
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Hardcoder
⭐
2,104
Hardcoder is a solution which allows Android APP and Android System to communicate with each other directly, solving the problem that Android APP could only use system standard API rather than the hardware resource of system.
Polyscope
⭐
1,542
A C++ & Python viewer for 3D data like meshes and point clouds
Tungsten
⭐
1,520
High performance physically based renderer in C++11
Glsl Pathtracer
⭐
1,514
A GLSL Path Tracer
Pspnet
⭐
1,450
Pyramid Scene Parsing Network, CVPR2017.
Granite
⭐
1,404
My personal Vulkan renderer
Horde3d
⭐
1,380
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Anki 3d Engine
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1,193
AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more
Qskinny
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1,185
A lightweight framework on top of the Qt scene graph and only few classes from Qt/Quick. It is usable from C++ and/or QML.
Vulkanscenegraph
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1,108
Vulkan & C++17 based Scene Graph Project
Textboxes_plusplus
⭐
941
TextBoxes++: A Single-Shot Oriented Scene Text Detector
Pbrt V2
⭐
916
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
Mitsuba
⭐
879
Mitsuba renderer main repository
Seurat
⭐
803
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
Utymap
⭐
759
Highly customizable library for procedural world generation based on real map data
Replica Dataset
⭐
744
The Replica Dataset v1 as published in https://arxiv.org/abs/1906.05797 .
Etengine
⭐
716
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Lighthouse2
⭐
711
Lighthouse 2 framework for real-time ray tracing
Qu3e
⭐
689
Lightweight and Simple 3D Open Source Physics Engine in C++
Vulkan Cookbook
⭐
639
Code repository for Vulkan Cookbook by Packt
Esmini
⭐
607
a basic OpenSCENARIO player
Rayrender
⭐
594
A pathtracer for R. Build and render complex scenes and 3D data visualizations directly from R
Cxxmatrix
⭐
573
C++ Matrix: The Matrix Reloaded in Terminals (Number falls, Banners, Matrix rains, Conway's Game of Life and Mandelbrot set)
Atrc
⭐
459
My path tracer
Yave
⭐
446
Yet Another Vulkan Engine
Co Fusion
⭐
414
Co-Fusion: Real-time Segmentation, Tracking and Fusion of Multiple Objects
Castor3d
⭐
407
Multi-OS 3D engine.
Elasticreconstruction
⭐
407
3D reconstruction system to creating detailed scene geometry from range video.
Vqengine
⭐
403
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Pedsim_ros
⭐
367
Pedestrian simulator powered by the social force model
Quartz
⭐
338
Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language.
Pbrvulkan
⭐
328
Vulkan Real-time Path Tracer Engine
Opengametools
⭐
324
A set of open c++ game development tools that are lightweight, easy-to-integrate and free to use. Currently hosting a magicavoxel .vox full scene loader.
Procamtoolkit
⭐
312
Research and development of a new toolkit for projector-camera calibration at YCAM.
Scene Text Understanding
⭐
309
OCR, Scene-Text-Understanding, Text Recognition
Terrainengine Opengl
⭐
300
An OpenGL 4 and C++ program which renders a procedural scene.
Libwethair
⭐
291
A Multi-Scale Model for Simulating Liquid-Hair Interactions
Nuomodelviewer
⭐
288
A simple Wavefront OBJ viewer.
E2e Mlt
⭐
269
E2E-MLT - an Unconstrained End-to-End Method for Multi-Language Scene Text
Voxelconetracinggi
⭐
264
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
Usdforunity
⭐
264
USD importer & exporter plugin for Unity
Babyloncpp
⭐
255
A port of Babylon.js to C++
Al_usdmaya
⭐
246
This repo is no longer updated. Please see https://github.com/Autodesk/maya-usd
Smvs
⭐
238
Shading-aware Multi-view Stereo
Smallvcm
⭐
238
A (not too) small physically based renderer that implements the vertex connection and merging algortihm
Vulkanlearn
⭐
234
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
Pumex
⭐
228
Vulkan library oriented on high speed rendering
Inline Engine
⭐
223
Game engine written in C++ with ease of use and next-gen parallel computing in focus.
O2
⭐
210
2D Game Engine with visual WYSIWYG editor and JS scripting
Tinsel
⭐
208
Lightweight CPU/GPU path tracer
Psanet
⭐
196
PSANet: Point-wise Spatial Attention Network for Scene Parsing, ECCV2018.
Creator_to_cocos2dx
⭐
196
Creator plugin to support C++& Lua in cocos2d-x
Fastext
⭐
190
Efficient Unconstrained Scene Text Detector
Lessmore
⭐
186
Learning Less is More - 6D Camera Localization via 3D Surface Regression
Virtualmapper
⭐
182
A realtime preview tool for projection mapping
Pipeline
⭐
180
nvpro-pipeline is a research rendering pipeline
Is Engine
⭐
178
C++, SDL 2 and SFML game engine that allows to create games on Web (HTML 5), Mobile and PC.
Obs Streamlink
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172
OBS source plugin to receive stream using streamlink.
Puresoft3d
⭐
172
Software programmable graphics pipeline (scanline rasterzation based 3D renderer)
Tdme2
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172
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, MiniScript, GLSL, ...
Specular Manifold Sampling
⭐
170
Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob
Moravaengine
⭐
169
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
Projectexodus
⭐
167
Project Exodus - Unity to Unreal scene/project transfer tool.
Gl_vk_threaded_cadscene
⭐
155
OpenGL and Vulkan comparison on rendering a CAD scene using various techniques
Spaint
⭐
154
A framework for interactive, real-time 3D scene segmentation
Practical Path Guiding
⭐
153
Implementation of the research paper "Practical Path Guiding for Efficient Light-Transport Simulation" + improvements
Dsacstar
⭐
153
DSAC* for Visual Camera Re-Localization (RGB or RGB-D)
Da Rnn
⭐
150
Semantic Mapping with Data Associated Recurrent Neural Networks
Gl_cadscene_rendertechniques
⭐
144
OpenGL sample on various rendering approaches for typical CAD scenes
Miragerender
⭐
144
a 3D renderer written in C++
Monte Carlo Ray Tracer
⭐
141
Physically based renderer with Path Tracing and Photon Mapping.
Fcpw
⭐
139
fast closest point queries
Gcc Cl
⭐
133
GCC dataset Collector and Labeler (GCC CL) [CVPR2019]
Scene Text Recognition
⭐
131
Scene text detection and recognition based on Extremal Region(ER)
Unrealimagecapture
⭐
130
A small tutorial repository on capturing images with semantic annotation from UnrealEngine to disk.
Vkmark
⭐
130
Vulkan benchmark
Sgnn
⭐
127
[CVPR'20] SG-NN: Sparse Generative Neural Networks for Self-Supervised Scene Completion of RGB-D Scans
Nanogi
⭐
123
A small, reference GI renderer
Unrealtext
⭐
122
Synthetic Scene Text from 3D Engines
Oculusriftscenekit
⭐
117
A simple attempt at adding Oculus Rift support to Scene Kit
Super Sunshine
⭐
116
A ray-tracer with a simple scene description language for easily generating beautiful images.
Smallupbp
⭐
115
Scenenetv1.0
⭐
114
Still a work in progress and adding code..
Mavmap
⭐
113
Structure-from-Motion for MAV image sequences
Pbrs
⭐
111
Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks
Vulkansponza
⭐
110
Deferred Vulkan rendering playground using Crytek's Sponza scene
Flyingace
⭐
110
A Cocos2d-3.0 games about plane fighting, using Cocos2d-x-3.3 binding c++. Cocos2dx游戏《王牌飞行员》,使用Cocos2d-x-3.3开发
Ofxfbx
⭐
107
FBX SDK addon for OpenFrameworks
Hvvr
⭐
105
Hierarchical Visibility for Virtual Reality, which implements a hybrid CPU/GPU ray-caster, suited for real time rendering of effects such as lens distortion.
Hdospray
⭐
103
Rendering plugin for Pixar's USD Hydra
Spectral Clara Lux Tracer
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101
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
Sacnn Crowdcounting Tencent_youtu
⭐
101
Crowd Counting Via Scale-adaptive Convolutional Neural Network
Slicervirtualreality
⭐
101
A Slicer extension that enables user to interact with a Slicer scene using virtual reality.
Rrd
⭐
99
RRD: Rotation-Sensitive Regression for Oriented Scene Text Detection
Placeschallenge
⭐
99
The Toolkit for Places Challenge 2017
Linesfm
⭐
96
Robustpclreconstruction
⭐
96
Robust Point Cloud Based Reconstruction of Large-Scale Outdoor Scenes
Aa2unlimited
⭐
96
Modding framework for Artificial Academy 2
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