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5 search results found
Behaviac
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2,619
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Behaviortree.cpp
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2,490
Behavior Trees Library in C++. Batteries included.
Gdx Ai
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1,111
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Limboai
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222
LimboAI - Behavior Trees and State Machines for Godot 4
Seldom_state
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135
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
Mineflayer Statemachine
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96
A state machine plugin for Mineflayer to aid in designing more complex behavior trees.
Trapheus
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95
This tool automates restoration of RDS database instances from snapshots into any dev, staging or production environments. It supports individual RDS Snapshot as well as cluster snapshot restore operations.
Mood
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70
🙊 Give some mood to your code with a finite state machine
Go Behaviortree
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43
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
Ordered
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28
Entropy-controlled contexts in Python
Robloxstatemachine
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15
A state machine implementation for Roblox. It allows you to easily setup State Machines with States and Transitions!
Llmstatemachine
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12
A Python library for building GPT-powered agents with state machine logic and chat history memory.
Basketball_demo
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12
a demo learning state machine and game programming
Dual Process Reinforcement
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8
An intelligent agent that adaptively changes its thought processes to maximize cumulative reward
Create A Hockey Game Using Steering Behaviors
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7
Create a Hockey Game Using Steering Behaviors
Duckmind
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5
a research project: generalizing Sor’s AI engine, providing a multi-layered game-playing agent
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