| turbulenz/turbulenz_engine |
4,221 |
|
0 |
0 |
about 3 years ago |
0 |
|
36 |
mit |
TypeScript |
| Turbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices. |
| junyanz/VON |
479 |
|
0 |
0 |
almost 6 years ago |
0 |
|
8 |
other |
Python |
| [NeurIPS 2018] Visual Object Networks: Image Generation with Disentangled 3D Representation. |
| DragonJoker/Ashes |
346 |
|
0 |
0 |
over 2 years ago |
0 |
|
13 |
mit |
C++ |
| Drop-in replacement for Vulkan shared library, for older hardware compatibility |
| Grille/2D-isometricRenderer |
345 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C# |
| A program to generate isometric graphics from elevation data |
| TimoBolkart/TF_FLAME |
339 |
|
0 |
0 |
over 3 years ago |
0 |
|
14 |
|
Python |
| Tensorflow framework for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 2D or 3D keypoints, and how to generate textured head meshes from Images. |
| lrrrs/nd2d |
323 |
|
0 |
0 |
over 10 years ago |
0 |
|
8 |
|
ActionScript |
| A Flash Molehill (Stage3D) GPU accelerated 2D game engine |
| patriciogonzalezvivo/glslTexture |
316 |
|
0 |
0 |
over 3 years ago |
0 |
|
13 |
bsd-3-clause |
Python |
| Blender addon to create 2D textures from GLSL. It follows the same nomenclature that glslViewer, glslCanvas, glslEditor, ofxShader and PixelSpirit |
| SSS135/Light2D |
206 |
|
0 |
0 |
almost 8 years ago |
0 |
|
7 |
mit |
C# |
| 2D shader-based lighting system for Unity3D |
| MassiveHeights/Black |
199 |
|
3 |
3 |
almost 3 years ago |
11 |
February 01, 2022 |
5 |
other |
JavaScript |
| World's fastest HTML5 2D game engine 🛸 |
| dntzhang/wechart |
146 |
|
1 |
2 |
almost 6 years ago |
3 |
July 30, 2018 |
1 |
|
JavaScript |
| Create all the [ch]arts by cax or three.js - Cax 和 three.js 创造一切图[表] |