Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
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3d Game Shaders For Beginners | 15,637 | 10 months ago | 19 | bsd-3-clause | C++ | |||||
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. | ||||||||||
Noteforopengl | 451 | 7 years ago | 7 | mit | C++ | |||||
OpenGL学习脚印配套代码 | ||||||||||
Hybridrenderingengine | 404 | 4 years ago | mit | C++ | ||||||
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. | ||||||||||
Dagon | 292 | 1 | 3 months ago | 35 | August 30, 2023 | 12 | other | D | ||
3D game engine for D | ||||||||||
Suma | 229 | 5 years ago | 2 | mit | C++ | |||||
Surfel-based Mapping for 3d Laser Range Data (SuMa) | ||||||||||
Opengles_examples | 188 | 4 years ago | mit | C | ||||||
The implementation of real-time rendering technologies based on Google Angle(OpenGL ES 3.1) and SDL2 | ||||||||||
Iridescence | 162 | 3 months ago | 4 | mit | C++ | |||||
3D visualization library for rapid prototyping of 3D algorithms | ||||||||||
Opengl_es | 156 | 8 years ago | C | |||||||
OpenGL ES 2.0, 3.0 and 3.1 with GLSL | ||||||||||
Flux | 135 | 4 years ago | 11 | gpl-3.0 | C++ | |||||
A real-time physically based rendering engine written in C++ and OpenGL | ||||||||||
Graphicsengine | 125 | 8 years ago | C | |||||||
OpenGL 4 Graphics Engine |