Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Gpu.js | 14,465 | 183 | 42 | 22 days ago | 144 | March 28, 2022 | 203 | mit | JavaScript | |
GPU Accelerated JavaScript | ||||||||||
Keras Js | 4,879 | 31 | 6 | 9 months ago | 7 | February 09, 2018 | 83 | mit | JavaScript | |
Run Keras models in the browser, with GPU support using WebGL | ||||||||||
Pygraphistry | 1,822 | 4 | 3 days ago | 148 | July 02, 2022 | 131 | bsd-3-clause | Python | ||
PyGraphistry is a Python library to quickly load, shape, embed, and explore big graphs with the GPU-accelerated Graphistry visual graph analyzer | ||||||||||
Graphics Resources | 1,512 | 2 years ago | 8 | mit | ||||||
:memo: a list of graphic programming resources | ||||||||||
Phenomenon | 1,385 | 3 | 2 | 3 years ago | 13 | September 19, 2019 | mit | TypeScript | ||
⚡️ A fast 2kB low-level WebGL API. | ||||||||||
Fieldplay | 1,057 | 4 months ago | 15 | mit | JavaScript | |||||
A vector field explorer | ||||||||||
Luminance Rs | 1,034 | 13 | 22 | 6 days ago | 97 | April 19, 2022 | 46 | other | Rust | |
Type-safe, type-level and stateless Rust graphics framework | ||||||||||
Gpu Io | 957 | 2 months ago | 1 | mit | TypeScript | |||||
A GPU-accelerated computing library for physics simulations and other mathematical calculations | ||||||||||
Detect Gpu | 834 | 2 | 9 | 7 days ago | 124 | July 17, 2022 | 24 | mit | TypeScript | |
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications. | ||||||||||
Awesome Webgpu | 758 | 5 days ago | ||||||||
😎 Curated list of awesome things around WebGPU ecosystem. |
An experiment showing 1 million+ particles being moved around on the GPU via WebGL. All data is uploaded once - velocities are computed and integrated entirely on the GPU and state is preserved via a Texture and Framebuffer. You can also control this with LEAP motion if you have one :)
This demo was part of my Dissecting WebGL talk (slides and video available.)
Treat this as a first teaser of a GPU particle effects / physics library that I'm working on and will open source soon.