| iohao/ioGame |
1,256 |
|
0 |
0 |
4 months ago |
0 |
|
19 |
agpl-3.0 |
Java |
| A lock-free, asynchronous, event-driven Java Netty framework for building high-performance network applications. Lightweight and dependency-free, it supports distributed, decentralized clusters without requiring external middleware or databases—ideal for game servers, IoT, and long-lived connection systems. |
| jirihybek/unity-websocket-webgl |
189 |
|
0 |
0 |
over 3 years ago |
0 |
|
9 |
other |
C# |
| Hybrid WebSocket implementation for Unity 3D with support of native and browser client. |
| itisnajim/SocketIOUnity |
186 |
|
0 |
0 |
about 3 years ago |
0 |
|
11 |
mit |
C# |
| A Wrapper for socket.io-client-csharp to work with Unity. |
| Mazyod/PhoenixSharp |
145 |
|
0 |
0 |
almost 3 years ago |
8 |
February 14, 2026 |
5 |
mit |
C# |
| C# Phoenix Channels client. Unity Compatible. |
| shiwano/submarine |
94 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
|
C# |
| :whale: A mobile game that is made with Unity3D, RoR, and WebSocket server written in Go. |
| YMoonRiver/hybridclr_addressable |
63 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
C# |
| Unity3D 简单,开箱即用的商业游戏框架,集成了主流的开发工具。将主流的GameFramework修改,支持Addressable和AssetBundle,已完善打包工具和流程。 |
| NetAsmCom/Socketify |
47 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
mit |
JavaScript |
| Raw TCP and UDP Sockets API on Desktop Browsers |
| James-Frowen/SimpleWebTransport |
37 |
|
0 |
0 |
almost 3 years ago |
0 |
|
2 |
mit |
C# |
| WebSocket Server and client for unity designed for Mirror Networking |
| NVentimiglia/DotNetCoreUnity3d |
34 |
|
0 |
0 |
over 9 years ago |
0 |
|
1 |
|
C# |
| Simple high score and chat service using Dot Net Core and Unity3d |
| DanAmador/PuppetMotion |
18 |
|
0 |
0 |
over 5 years ago |
0 |
|
5 |
mit |
C# |
| Blender plugin used to animate a rig as if it were a puppet with the aid of an external Unity Client which analyzes and sends Leap Motion data |