Gorilla.BAS - CP/M version
This is a Modula-2 (despite the name) implementation for CP/M of the classic "GORILLA.BAS" BASIC game included in MS-DOS 5.0.
Why Turbo Modula-2?
The choice was mainly due to a historic interest: this compiler (never distributed by Borland) was written by Martin Odersky (the inventor of Scala language) and had never been used by a critical mass of users. So it was both a challenging choice and a historic research.
Contents of package
source - Source code in Turbo Modula-2 (despite the name ".BAS")
xterm.def - XTerm Library: definition module (for terminal portability)
xterm.mod - XTerm Library: implementation module
game.def - Game Engine: definition module
game.mod - Game Engine: implementation module
main.mod - Main module (run this)
binary - Compiled .COM executable files for CP/M-80
dists - Collection of CP/M bootable disk images for Commodore 128 and Memotech MTX
gorilla.d71 - Includes C128 CP/M boot code, all sources and binaries, some utilities
gorilla.d64 - Includes C128 CP/M boot code, all sources and binaries
gorilla.mfloppy - Includes Memotech MTX CP/M boot code and binaries (Memotech type 07 disk image)
gorilla-msx.dsk - Includes MSX-DOS boot code and binaries (MSX-DOS disk image)
gorilla-cpc.dsk - Includes CP/M for Amstrad CPC6128 boot code and binaries (CPC CP/M disk image)
Thanks to Fabrizio Radica for the idea, YAZE Team for the fantastic Z80 emulator that runs fine on Mac OS X, Lawrence Woodman for sharing informations about CP/M and Turbo Modula-2, Dave Stevenson for sharing informations about Memotech MTX and to Sergio Gervasini and Stefania Calcagno for support.
In-game screen on Commodore 128
Intro screen on Amstrad CPC 128
Multiple platforms: C128 / Amstrad CPC6128
Game screen - 1
Game screen - 2