It has dialogue system, some extra tools, nodes, gui and features that most games have auto of the box
The idea is to have a ready to use plug-in for stories, so developers can create narrative driven games with all the amazing features and tools of Godot 3.1+.
Now you can support this project by buing it on itch.io.
You can download 2.0 for Godot 3.1 here.
Games using Rakugo v 0.9.x :
If your game uses Rakugo write to me on Discord.
Games using Rakugo v 2.0.x :
This is game is a demo of VN Rakugo Template. This template is port of Ren'Py game The Question.
It means games that are for example:
You can use it with:
Q: So it's about adding a refined writing and dialogue system to the engine?A: Yes, and more - nodes, objects and funcs to make easy to provide mechanics like in point&click and rpgs.
Q: As a scenarist, what would I gain from using Rakugo over Ren'Py or Twine ?A: It is made as godot addon - you can use all godot features. You can make your game 2d, 2.5d or 3d - you can only 2d in Ren'Py. You can easy add minigames or mix it with other game genre. It will have mechanics for point&click games and rpgs - Ren'Py and Twine are only for vn. This project's dialog functions can do more than Ren'Py's equivalents.
Q: How does the framework interact with the engine ?A: For now this framework is a singleton and a collection of special nodes. There is also gui include in example project that is connected with the framework and has all functions like in a Ren'Py game.
Q: Is it easy to use ?A: For now it is not that easy as I want it to be, but I am working to make it use RakugoScript (this framework's own language) and visual script.
If you want to help please write to us on our Discord.
Docs repo is here: https://github.com/rakugoteam/RakugoDocs
I need help with this visual script support.
New emoji mode use Twemoji.