Uprogress

🌈 μProgress - Lightweight and performant progress bar, with smooth GPU animation
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A wonderful list of Game Development resources.
Alphaplayer1,900
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Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
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Ocbarrage567
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iOS 弹幕库 OCBarrage, 同时渲染5000条弹幕也不卡, 轻量, 可拓展, 高度自定义动画, 超高性能, 简单易上手; A barrage render-engine with high performance for iOS. At the same time, rendering 5000 barrages is also very smooth, lightweight, scalable, highly custom animation, ultra high performance, simple and easy to use!
Plotoptix444
6 months ago51October 06, 20237otherPython
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
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Ocbarrage263
5 years ago14October 22, 20184mitObjective-C
iOS 弹幕库 OCBarrage, 同时渲染5000条弹幕也不卡, 轻量, 可拓展, 高度自定义动画, 超高性能, 简单易上手; A barrage render-engine with high performance for iOS. At the same time, rendering 5000 barrages is also very smooth, lightweight, scalable, highly custom animation, ultra high performance, simple and easy to use!
Cloner254
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An example of use of procedural instancing.
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