| hecrj/coffee |
647 |
|
0 |
0 |
almost 6 years ago |
9 |
May 10, 2020 |
40 |
mit |
Rust |
| An opinionated 2D game engine for Rust |
| a327ex/boipushy |
141 |
|
0 |
0 |
almost 6 years ago |
0 |
|
|
|
Lua |
| Input module for LÖVE |
| fredakilla/GPlayEngine |
114 |
|
0 |
0 |
over 7 years ago |
0 |
|
6 |
other |
C++ |
| Cross-platform C++ 2D / 3D game engine. |
| quasilyte/ebitengine-input |
51 |
|
0 |
0 |
over 2 years ago |
2 |
September 24, 2023 |
13 |
mit |
Go |
| A Godot-inspired action input handling system for Ebitengine |
| onox/orka |
50 |
|
0 |
0 |
over 3 years ago |
0 |
|
17 |
apache-2.0 |
Ada |
| The OpenGL 4.6 Rendering Kernel in Ada 2012 |
| shroudedcode/contro |
37 |
|
4 |
10 |
about 6 years ago |
16 |
April 18, 2020 |
6 |
mit |
TypeScript |
| :video_game: Game controls done right. |
| nikvoronin/XInput.Wrapper |
24 |
|
1 |
0 |
over 4 years ago |
2 |
June 27, 2016 |
1 |
mit |
C# |
| XInput wrapper in a single and monolithic C# class that can be embedded as source code in any project. |
| Tom32i/gamepad.js |
23 |
|
2 |
4 |
over 3 years ago |
9 |
January 27, 2023 |
3 |
mit |
JavaScript |
| A simple HTML5 Gamepad handler that provides keyboard-like events for Gamepad sticks and buttons. |
| torch2424/responsive-gamepad |
21 |
|
3 |
4 |
about 7 years ago |
13 |
April 05, 2019 |
2 |
apache-2.0 |
JavaScript |
| Handle Keyboard, Gamepad, and Touch Controls under a single API 🕹️ |
| adam10603/AC-Advanced-Gamepad-Assist |
15 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
Lua |
| A mod for Assetto Corsa that provides a highly customizable steering assist for controller and keyboard. |